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Thread: Far Colony

  1. #11
    farcodev
    Guest

    Far Colony SGen 2.1 Source code released

    Hi. The first release of the source code of Far Colony SGen is available now. Far Colony SGen is a planetary systems generator i made for my game Far Colony, and is available now for all person interested about world generator.

    This is the 042803 version build 484.

    The source code is available here:

    https://sourceforge.net/projects/farcolony/

    I program this tool and Far Colony itself with Delphi 6, i dunno if the source work with older versions.

    Thanks to read this post.

  2. #12

    Far Colony

    Holy cow, that's a lot of source code in one file (for the star generation thing, I think)! :shock: I think you should consider separating out things into a few more units -- it must be difficult to keep track of what's in that file.

    I tried compiling it under Delphi 5. It couldn't find the unit "BigIni" for "TBiggerIniFile" -- I found something over at the Delphi Super Page for that (http://delphi.icm.edu.pl/ftp/d30free/bigini.zip) but it didn't have the WriteFloat thing, so I added a dummy procedure for that.

    Next, the compiler complained about RoundTo so I added another empty function. It's compiling now but I've not run it yet.

    Another tip: you don't want to include any file with a ~ in its extension (~pas, ~dfm, etc.). They're generated by Delphi as back-ups whenever you save a file, so aren't needed in the zip file.

    Anyway, you seem to have put a lot of effort into it so far -- keep it up!
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  3. #13
    farcodev
    Guest

    Far Colony

    Hi alimonster.

    "I think you should consider separating out things into a few more units -- it must be difficult to keep track of what's in that file. "-> yup i know, i'd optimized the code a few but i have no time to split the source in several units, and as i use this tool only for generate datas i include in the .ini files of the game, i don't spend much time to rewrite the code. I know the source its not very clear i'm sorry for that :cry:

    "It couldn't find the unit "BigIni" for "TBiggerIniFile" " -> sorry for convenience, a new release with BigIni i use is out now (look the project page)

    "Next, the compiler complained about RoundTo so I added another empty function. It's compiling now but I've not run it yet. " -> dunno for this, i use delphi 6 update 2 and dunno for backyard compatibility :cry:

    "Another tip: you don't want to include any file with a ~ in its extension (~pas, ~dfm, etc.). They're generated by Delphi as back-ups whenever you save a file, so aren't needed in the zip file" -> okee thanks for the advice, i'd deleted these files for the new release.

    "Anyway, you seem to have put a lot of effort into it so far -- keep it up!" -> thanks alot alimonster

  4. #14
    farcodev
    Guest

    Far Colony

    And don't worry for the game itself, the source code is splitted and more clear and optimized than for the generator

  5. #15
    farcodev
    Guest

    Far Colony SGen source code

    On your advice, alimonster, i spent some hours to rewrite the code, spliting the source in multiple units and doin' again some optimizations. The source is not available yet because the split is not yet finished but it will in 1 or 2 days, is the last big effort i doin on the generator because i concentrate all my work on Far Colony itself.

    thanks.

  6. #16
    farcodev
    Guest

    Far Colony SGen latest source code release

    The last release of the source code of Far Colony SGen, a planetary systems generator, is available now.
    This release is more readable thant the 042903 release but apart this its the same. It contains also some floating point errors.
    Its the last release for me of the source code, i haven't the time nor the desire to modify/update. If you want a error free version take the 042903 rls.
    This sourcecode is just if you interested about world builder and others.

    It's available here: https://sourceforge.net/projects/farcolony/

  7. #17
    farcodev
    Guest

    pre-Alpha 5 out

    A new release, pre-alpha 5 version, is out

    This release include updates from 04/11/03 to 05/11/03.

    You can download it on the project page:

    https://sourceforge.net/projects/farcolony/

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