Originally Posted by
AthenaOfDelphi
Now I have my enemy path finding code worked out (today is going to be a long day in the office on only 3 hours sleep :-( ), I've got to make more changes to the tools to accomodate the data I now need for that. I don't know about anyone else, but I'm spending more time on them than I am on the engine itself, which is a bit annoying given the tiny proportion of the final score that they represent. Still... I've learned a hell of a lot already, including how to break my own rules about how to write nice code in order to squeeze out excess clock cycles.
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