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Thread: Castle Adventure

  1. #1

    Castle Adventure

    Yes, I'm still developing it...

    After the Chrome project finished, I finally got some time to do some more work on CA...

    So I finally got Vertex Buffer Objects working, and wow! these things were perfectly made for my program... I've actually got too much FPS... Dont know what to do with all the speed!

    So right now I've got the hero walking around, and colliding with the world. Which is fully textured and lit, and the hero has dynamic lighting on him with simple shadows...

    Now I'm looking to do some objects he can interact with plus intergrating some LUA script into it.. Sounds like fun!

    If you want to try it out:
    http://www.sulaco.co.za/nitrogen/CastleAdventure.rar (5.7mb)

    And a screenshot:
    http://www.sulaco.co.za/nitrogen/scrshots/CA180206.jpg
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  2. #2

    Castle Adventure

    Looks great!

    I dont have that much time, but i'll give it a quick go when I get home!

  3. #3

    Castle Adventure

    Don't know what to say!
    This is greeeeeeeeeaaaat!!!!

    Keep on your work! This one gave me a very very big WOW!-Factor!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #4

    Castle Adventure

    pretty good so far

    i get 60-70 fps on my system

  5. #5

    Castle Adventure

    Hi!

    Could you please give some more infos on how you are doing it and what you are using?

    Screen looks great!

    Firle

  6. #6

    Castle Adventure

    I've tried it on my laptop (mobility radeon x700, 128MB) but I'm afraid fps came no further than 20fps. Character movement was very erratic.

  7. #7

    Castle Adventure

    btw, I got 900 FPS when standing still at start position.... Running with the character gave about 500 FPS.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #8

    Castle Adventure

    Well, as can be expected its results on the Dell Laptop were lets say less then optimal. I recieved about 10 fps and couldn't control or even start to enjoy it. Amazingly the graphics card didn't drop a load, but it came close.

    Specs for Dell:
    XP Pro SP 2
    P3 1ghz
    384Mb Ram
    Dell Radeon Mobility (ATI) running in software mode, this card is so old it doesn't have a model #

    On my other test system the performance was excelent. Close to 400fps steady (avg about 397). Control was smooth and playability was quite good.

    Specs for Test 2:
    XP Home
    AMD 64 3000+
    1Gb Ram
    ATI Mobility Radeon 9700 with latest Hydra and Catalyst drivers

    I do have one comment, or irritation. I want to be able to skip that startup screen, its ok the first time around, but after that it just plain gets on my nervs to have to wait for pretty graphics to go by so I can play . The camera movement was excelent and well done though.

  9. #9

    Castle Adventure

    Arr!

    Could be that your laptop doesnt support VBOs' ?
    I'm having lots of problems with the character smoothness at low framerates.
    When you make him walk forward does he slide along the floor for ages until he finally stops?

    Getting the physics to work right at any framerate is pretty tough...


    Thanks,
    Basically nothing that fancy..
    Here's the level editor which is pretty complex at the moment...
    http://www.sulaco.co.za/nitrogen/scrshots/CA1.jpg
    http://www.sulaco.co.za/nitrogen/scrshots/CA2.jpg

    Basically the level is just a grid of 3D tiles (the list of avaliable tiles seen at the bottom of the level editor)

    I opted for a flat world with no elevation to keep things simple, dont know if it was a bad choice YET...

    Then each tile is lit using Vertex Lighting, nothing fancy like pixel shaders or lightmaps.. But the vertex lighting has shadows at least!

    That's all there is to it at the moment, you can read a bit more about it here: www.sulaco.co.za/nitrogen/ and see some earlier shots..

    Now I'm looking to get cool stuff like levers, switches, gates, doors...
    For that I'm going to have to plan out an Entity class pretty well.. So I've gone through a few pen and paper designs already...
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  10. #10

    Castle Adventure

    Oh about the start up screen...

    You dont think I sit through my own start up screen every time I debug do you? Click the mouse and it skips...

    And thanks about the camera! It was more of a hack than anything else and turned out suprisingly well!

    One of the most complained about things in 3rd person games is the camera, and I'm glad that you're happy with it!
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

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