Hi all,

I have a couple of questions for the competition managers and judges...

They relate to two goals.

The first is about enemies. The goals for stage 3 state that we have to have pickup items and weapons. Does this mean we are expected to be able to kill our basic enemies? Or is it sufficient to have them and be able to pick up weapons but not use them yet?

The second is about the level exit. What constitutes a level exit? Like Jeremy, we are making an RPG style game, so my interpretation is that a level exit is a jump from one map to another? Can you clarify whether this is acceptable for this goal.