Hi Eric. About your notes for my (Michalis Kamburelis, "The Castle") stage 3 entry:

Couldn't find any enemy.
That's correct, as enemies were not implemented on stage 3 deadline. It was written in the README file

There is something about the FOV and/or movement speed that made me feel somewhat queasy after some wandering around in the stage 3 level (not so much in the castle level, but it was more open).
I'm not sure what do you mean by "queasy"... Can you explain it in more detail ? There was no "head bobbing" effect in stage 3 version (it's done in stage 4 version), does this fix / improve the issue ?

Thanks!