Hi,

i'm having problem with my collision handling (2D).. As i can see in this forum it looks like we got some skilled ones in here.. , i do have collision detection in my routines (rectangle <-> rectangle, polygon <-> polygon). But i dunno how i should handle the collision, for example..

My sprite makes a collision with the ground.. How do i get the "Projection vector" ?, or is there easier ways to get how much i shall move the sprite to not collide with the ground ? The ground can be a hill or whatever..

I looked at a couple of forums but have not really found anything on collision handling just detection..

Eager for some answers

BTW, i'm totally crap in math! And very new to this, i tried with Omega a while ago but real life made entry.. Now i'm back to try again..

/XTRiZ