I have noticed that on ATI video cards that some of our programs do not free texture memory. We have programs written using clooties directx headers.

The problem is that texture memoryt is taken but never released. And obviously we are trying to release it.

We have found that setting the "texture preference" of the video card to the highest available seems to cure the problem.

This has been seen on ATI 9250 and ATI 9700 Pro.

Has any one else seen this and know of a cure?