Hmmm.... I don't have any settings right now... and I don't even think I will support different video modes... I have more than one level, but my menu and settings still needs MUCH work. So I don't think I have much time left to do "cosmetics". Nevertheless I do exactly this right now :lol:

At the moment I try to optimize my ground rendering, which still needs too much "time" in my opinion. I loose half of FPS only by switching ground drawing on. There is much potential in this I think ^^

I also want to put in some nice features like dirttracks of tankchains, unlimited explosioncraters and the snow staying at the ground after falling from heaven.... shortly said: I need to manipulate my background textures over the whole map. It would be easy, but my calculations results are, that I would need several hundred MB to store all my background tiles of a single level seperately without using them redundantly. So I am searching for good options to get my ideas work without blasting the needed hardware specs to hell.

Also I am still at the collision responses, which is no cosmetics, but essential need for the game to make fun (it's annoying when the objects behave absolutely unnatural when colliding). This also is hard work for me cause I am no ace in maths, especially algebra. Collision detection is no problem. Works fine.

Wheeee.... there is so much to do.... I don't really know if I find all the time. I don't like to submit "unfinished" things... 6 weeks is a very short time to get all the things done for stage 6, and so the last submission.

Hope you other competitors don't have such time problems... it's really annoying to have to make your job, care about your family and have those competition deadlines in the neck :evil: But somehow I even like the stress :lol:

So far....

Dirk