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Thread: Night Stalker 2

  1. #11

    Night Stalker 2

    MODDED

    <center>
    <br />Federico &quot;FNX&quot; Nisoli
    <br />Lead Programmer - FNX Games
    <br />http://www.fnxgames.com
    <br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
    <br /></center>

  2. #12

    Night Stalker 2

    Quote Originally Posted by FNX
    MODDED

    You should post the modded version for the rest of us to play with . Looks very nice

  3. #13

    Night Stalker 2

    Lol

    Good one FNX :thumbup:

    tiles.rar (not as good as yours though ops: )

  4. #14

    Night Stalker 2

    You should post the modded version for the rest of us to play with . Looks very nice
    Well i'm not satisfied of the result yet.. I'm trying lots of tilesets/colors
    until i find the ones i'll say WOW

    Anyway it's just the gfx, maybe i'll upload it later this night ok?
    <center>
    <br />Federico &quot;FNX&quot; Nisoli
    <br />Lead Programmer - FNX Games
    <br />http://www.fnxgames.com
    <br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
    <br /></center>

  5. #15

    Night Stalker 2

    MODDED AGAIN!

    here is my last work on the gfx, i hope WILL will like it at least



    Here you can download the full game modded Night Stalker 2

    Actually there's much work to do with the robots, i've added a skeleton
    sprite just as a try but it looks nice anyway

    I'll work on the bots soon!

    WILL where are you??
    <center>
    <br />Federico &quot;FNX&quot; Nisoli
    <br />Lead Programmer - FNX Games
    <br />http://www.fnxgames.com
    <br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
    <br /></center>

  6. #16
    Co-Founder / PGD Elder WILL's Avatar
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    Night Stalker 2

    Well so much for build 7 or any other builds... Looks like I have to start from scratch... old laptop died and along with it ALL of the work I had done for the past month(before I left for sea).

    That includes the entire ported(to Lazarus) Night Stalker source, the Scorech2D source for my upcoming tutorial series on artillary genre games and a few other little things.

    Fortunately thats the worst of it. The good part out of all of it is that I now have a muhc better system. (Toshiba Satellite) /w a 1.6GHz Intel Celeron M and 512MB RAM. A very nice widescreen lcd screen and an ATI RADEON XPRESS 200M (64MB). A nice system which is much higher than I had before. Fully decked out with wifi and USB ports galore.

    So a bitter sweet end to my day. At least I didn't lose me side-scroller's source. *whew* I didn't work on it at all durring the last month. :/
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #17

    Night Stalker 2

    I know that feeling. I think many people can relate to you experience.

    You couldn't access the HDD from the laptop?
    The views expressed on this programme are bloody good ones. - Fred Dagg

  8. #18
    Co-Founder / PGD Elder WILL's Avatar
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    Night Stalker 2

    Nope.. it was doing the mad clicks. You know that really echoy click that sorrt sounds like 'sprong!'.. yeah.. hardcore messed up. I may try to recover the data from a shop that does it, but... I thjink it's gone. Which is sad because I had done alot as far as sources goes. I established a toolbox of sorts for my game units... fonts, grapics, input, etc...

    I can redo it, but it'll take a bit of time...

    On the plus side, I've got a decked out graphics card. Well compaired to my old nothing card I had.. :lol: I'll upload the specs later on.

    EDIT: It's already up on Delphi3D. I ran GLInfo and got these results.

    http://www.delphi3d.net/hardware/vie...hp?report=1597

    I think I can play some of the competition entries now.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #19
    Co-Founder / PGD Elder WILL's Avatar
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    Night Stalker 2

    This little project of mine is on hold for a while until I redo everything.

    I have only the UnDelphiX-based source to work from. Has just the basic functionality of the game so I have to restructure everything again. So lets hope that whatever code I remember, I remember well enough to get it right the second time around.

    I think I can get away with taking a few shortcuts and remake the helpful units before the rest this time 'round. Perhaps I can fasttrack the parts that took some testing to do before.

    Graphics files, conventions and KeyMap-ed controls system is ready made too! So it should be less difficult the second time around to get back to a Build 6 state soon.

    I'll be skipping the planned Build 7 and going right to Build 8 next run... so please be patient as I do some damage control and build Rome(or this digital version of it) in a few weeks.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #20
    Co-Founder / PGD Elder WILL's Avatar
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    Project Progress Update

    Just a little update!

    I've gotten the core code base coverted and back up to spec.

    GameMap fully redone with a new 'Robot Respawn' tile (prevents player shots from destroying robots as soon as they are 'created' or respawned).

    Player controls and movement redone!

    Item pickup & dropping system redone!

    Shots system and Robot AI control still needs to be done.



    So far it's almost back to Build 6 status. after I get the 'shots' system done I can move to the AI where I'll go past Build 7 and right to Build 8.

    More to follow...
    Jason McMillen
    Pascal Game Development
    Co-Founder





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