If you have to use assembler level shaders in your code - then Cg is greeat tool [context: now & in OpenGL]. If your projects can run using just default fixed function T&L - you dont need any [asm or Cg] shaders!
If you have to use assembler level shaders in your code - then Cg is greeat tool [context: now & in OpenGL]. If your projects can run using just default fixed function T&L - you dont need any [asm or Cg] shaders!
There are only 10 types of people in this world; those who understand binary and those who don't.
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