Let's say it's handled by DirectX runtime and/or video card driver. And some of your textures will be probably located in 'AGP' part of system memory.
Let's say it's handled by DirectX runtime and/or video card driver. And some of your textures will be probably located in 'AGP' part of system memory.
There are only 10 types of people in this world; those who understand binary and those who don't.
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