Results 1 to 4 of 4

Thread: Fast Events in SDL...

  1. #1

    Fast Events in SDL...

    An interesting article about speeding things up in SDL...

    http://www.gameprogrammer.com/fastev...stevents1.html

    May be worth porting to Pascal.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    Fast Events in SDL...

    Already have
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  3. #3

    Fast Events in SDL...

    Did you find it helps? Is it worth retro fitting into the base JEDI-SDL classes?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #4

    Fast Events in SDL...

    I didn't do any testing on it, but I think it is faster.

    It's quite easy to fit in , I'll try and post the code later this week.
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •