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Thread: Olaf & Elmar in the Castles of Nabokos

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Olaf & Elmar in the Castles of Nabokos

    <center></center>

    Wiering Software has just released a new share title called Olaf & Elmar. It is a cartoon-style puzzle game where you control the two title characters, Olaf an elephant and Elmar a mouse, collecting all the diamonds and moving all the blocks to the proper marked possitions to complete the level and move on to the next. Graphics by Ren?© Leisink.


    Minimum requirements are low at Windows 95/98/Me/2000/XP and DirectX 7.0 or above.

    The free demo is available at Download.com with only the two first islands [size=9px](14 levels)[/size].

    Or you can register and purchase the full game with all seven islands [size=9px](over 50 levels)[/size] for $19.95 USD! [size=9px](€17.81 EUR or £12.37 GBP)[/size]

    A special Easter discount for 25% off is being offered until April 17th, 2006! Thats $14.95 USD to save your calculators some battery juice.


    For more information about Olaf & Elmar visit www.olafelmar.com
    Or to find other titles from Wiering Software go to www.wieringsoftware.nl


    <center>Screenshots:


    [size=9px](Click on image to enlarge!)[/size]</center>
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    Re: Olaf & Elmar in the Castles of Nabokos

    Quote Originally Posted by WILL
    A special Easter discount for 25% off is being offered until April 17th, 2006! Thats $14.95 USD to save your calculators some battery juice.
    Looks nice ^^

    My calculator says, that 25% discount will make $14.96 USD... Hmm... :lol:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #3

    Olaf & Elmar in the Castles of Nabokos

    Have the Olaf & Elmar team informed us that this is a Delphi/Pascal game?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #4

    Olaf & Elmar in the Castles of Nabokos

    http://www.blitzmax.com/
    On this site, it's said that its written in blitz.

  5. #5

    Olaf & Elmar in the Castles of Nabokos

    IIRC Blitz and Blitz3D are written in Delphi, but the actual language used to write the games is Basic. So I don't think this game should be featured as part of the news.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #6

    Olaf & Elmar in the Castles of Nabokos

    I agree savage, I was about to ask why it's still here if it's not coded in Delphi/Pascal?

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Olaf & Elmar in the Castles of Nabokos

    hmm... thats interesting. Well Mike uses Delphi for pretty much all of his development. I sent him off an email earlier this morning. Lets see what he has to say before we decide to nuke the thread.

    I agree though the fact that it's BASIC does make it rather borderline.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8

    Olaf & Elmar in the Castles of Nabokos

    Quote Originally Posted by Robert Kosek
    I agree savage, I was about to ask why it's still here if it's not coded in Delphi/Pascal?
    I removed it's "Announcement" status, so it will appear here but not as news, until we get confirmation of what the game is written in.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #9

    Olaf & Elmar in the Castles of Nabokos

    Sorry to disappoint you, Olaf & Elmar was written in Blitz3D. As I mentioned in the interview, I was going to interrupt my current project and so something small with Blitz.

    But now I'm back to Delphi, working on an expansion pack for Charlie II and a platform game maker project (called "2D Game Designer", name might change), which seems to take forever! However, the internal part works now, here is a tiny demo made with it: http://www.wieringsoftware.nl/gs/demo.exe. It works together with Tile Studio. But I still need to make most of the interface (where you define how the game works and what your objects do). For this demo I did everything by hand. It uses Innerfuse/RemObjects Pascal Script, actually an old version named "ifps3". Objects have properties (like their speed and position) and events (like Create, or Collide), which you can program in Pascal Script. The scripts for this demo is http://www.wieringsoftware.nl/gs/script.txt.

  10. #10

    Olaf & Elmar in the Castles of Nabokos

    Thanks for clarifying the situation Mike. Please keep us informed about your future Delphi/Pascal projects.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

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