Quote Originally Posted by grudzio
I only need glxUseXFont to create fonts in my app.
Have you tried sdl_ttf? I suppose that's another possibility. I just use premade font textures; it's simple but not as flexible.

And yes, xlib programing is even more dificult than Win API
Heheh, WinAPI is a distant memory for me having used Linux for the past few years.