Quote Originally Posted by aidave
Not sure how to make the mouse smoother in Blocked,
as it plays well on the machines I've tried.
I've been playing it at 800x600 for the last test run, your default being 1280x1024, if sensitivity is somehow related to screen resolution (if only indirectly via the MS sensitivity setting), that may explains things (there are as many position along X as there are pixels). I'll give it a try on at another resolution to see if things change.

We have a "sensitivity X" setting in the controls file.
It is default 1 and can be set to lower (for example 0.5)
That is multiplied against the mouse movement to make it slower/faster.
Mouse smoothing is sometimes done with a mobile average of mouse position, like in

Code:
smoothedMousePos.X := smoothedMousePos.X * ratio + currentMousePos.X * (1-ratio) * mouseScalingX;
smoothedMousePos.Y := smoothedMousePos.Y * ratio + currentMousePos.Y * (1-ratio) * mouseScalingY;
and doing that at a fixed rate (like 100 Hz) with an "appropriate" ratio.

ps. If the shard gets stuck, you can use a budger to get it out. Pushing is optional!
I tried using the budge spell, but it didn't seem to catch the shard, is there some particular way to achieve it?