The whole errorsystem will be mostly for debugging. When i publish the game, most common errors like unsupported displaymode, d3dxx.dll not found etc will be handled differently (with a proper explanation) s?? that the user understands them.

I also like to have an 'ignore' option for non-fatal errors. If a nonfatal error occures i cannot simply exit the game.

is there some kind of 'flip back to the GDI' function available. Then i can let the engine show the error in the GDI and return to the game if Ignore is selected.

Messagebox proofs that its possible to show a message dialog in a d3d app. Anyone knows a way to make my own errordialog that can do the same thing?? :razz:

//edit: I'am only talking about the realy wrong errors like AV's, Overflows and other errors that occure because of my own mistakes.