Well, each level has a clear beginning and end. Each starts with a message, 25 enemies spawn and they all walk towards the village (in the final stage). Depending whether you slay them before enough of them reach the village, a new level starts with stronger enemies.

The solution you're offering has already been planned for after the competition, but it can't be implemented before the deadline simply because I haven't got the time.

Plus, I dont really see why that would make it better for judges in terms of having levels in my game. What you're suggesting is that players choose a map where variables for an entire game are set, not per level.

Thanks a lot for your input though...
Perhaps a judge or savage/WILL would like to comment on this matter?