I'm not sure which drawing methode you are using, but I think the following should work:
[pascal]Dxdraw1.Surface.Draw(0, 0, yourspritesurface.clientrect, yourspritesurface, true);[/pascal]
I'm not sure which drawing methode you are using, but I think the following should work:
[pascal]Dxdraw1.Surface.Draw(0, 0, yourspritesurface.clientrect, yourspritesurface, true);[/pascal]
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