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Thread: Introduce yourself

  1. #131

    Introduce yourself

    Yes, generally this kind of request involves one paragraph describing a game that would take years to make. Those people get shot down pretty quick.

    I like to think that in my case it would be different. I have carefully thought out much of this project's basics, and have written down a 2 and a half page description of the game play gimmicks (meaning, what makes it different from other games).

    It is inspired by the old SNES RPGs. I know that it could take a long time to make the entire thing, but you see, it's not the entire game that I would need help with. Once the game engine is pretty well underway, I could keep going for a very long time. However, I generally lose momentum trying to get the basics of a game running smoothly. No extremely complicated programming is going to need to be done, I believe. It is simply that first hump that I need help getting over, and then my own contributions of level design, writing, testing, and adjusting could begin.

    I don't know if I'm driving my case into the ground or not, but I would just like to say that I would be as involved as possible. I plan to begin learning as much Pascal as possible so that I can help eliminate bugs, make adjustments, and eventually start adding the various features that would be needed. I just don't want to see another one of my ideas go to waste, when IMO it is just out of MY reach.

  2. #132

    Introduce yourself

    Hi and welcome pladams9.

    Concerning your project, I would like to point you in the direction of http://www.afterwarp.net

    You will find the directx framework asphyre there, which is the best and fastest framework I know when it comes to 2D game programming. The community over there is very active and many many people made demos on how to create RPG engines like those old NES-style RPGs.

    So just take a look there and see if you find something useful. The community there is partially part of this community, so you don't get divorced from here. This community is for pascal game development in common with all kind of frameworks and on afterwarp.net you will find the community for a special framework which (in my opinion) fits exactly to your needs.

    So far,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #133

    Introduce yourself

    Alright, I'm 3_of_8, real name... wait a second... there it is: Manuel Eberl. I'm 16 years old and, you might already have thought so, male.

    I live in Dingolfing, small 18000 inhabitants town down in Bavaria, Germany. I'm Top 25 Poster in the biggest German Delphi forum, DelphiPRAXiS, and I'd carefully call myself an "advancer", so I'm no noob anymore. (At least not in many categories)

    I'm kinda good at school and, again said carefully, think my English is... not bad. Additionally to school I'm studying computer science at the FernUniversit?§t Hagen (some kind of university which send the material to you). Therefore my knowledge of math is slightly higher than average and also computer science in theory is one thing I know a little about.

    I don't try to get better in a specific category, I just try what I like to do. I had some easier projects such as small 2D-games, a very, very simple script parser (one of my very first projects, I learned much with that) and, something which is a little more difficult, a program which can convert text to short sinus tones and output them as WAVs. Well, not that hard, but I also implemented a FFT along with a DFT to decode the WAV-File to text again, and it worked even when being sent through 3 speakers and microphones and transferred with Skype one after another. This requires knowledge of Divide-And-Conquer, matrices, vectors, complex numbers and much coffee.

    Anyway, I'd call this project (MechaChess, PGD-entry in progress) the most... challenging one. I still don't know how to do many of these things, such as terrain texture blending for the surfaces, physics, model loading and, the most difficult of all, AI. Writing a mech AI is hard. Writing a chess AI is very hard. Writing good ones of each is extremely hard. Writing both is insane.

    However, if it will ever be finished, it will KICK ASS.

    EDIT: Alright, I'm a noob in OpenGL. I can write Delphi, Java, PHP, JavaScript. I can also do HTML, XHTML and LaTeX. And of "real" languages I can speak German as native language and English. I'm trying to learn some Swedish, too.

    I love watching Stargate SG-1 and Stargate Atlantis and other science fiction series and I do Ju Jutsu, some kind of martial art.

  4. #134

    Introduce yourself

    23 years old. From Netherlands. I'm actually more into the direction of videogame music and filmmusic, though I'm studying Music Production (which I've been hating for some time). Music has been generally becoming less and less interesting to me, but I still have a place for it.

    Main artistic interests are composing and playing music (guitar / piano), other big interests are philosophy and language, and for the rest some big interests are (military) history, warfare (strategy and tactics), debating, politics, spirituality, etc.

    Started programming when I was about 12 I think. First language was Pascal with Turbo Pascal, but never really kept going at it steadily. I started and stopped learning programming every now and then so I never really got good at it but I'm usually familiar with language syntaxes and basic procedural programming, heh, though even that troubles me sometimes). (Had been switching a lot between languages (Pascal (and Delphi), C, C++, Java, C#, Python, Perl, Ruby, Boo.)

    If I had kept going at it from then on perhaps I would've been a lot better now, but then I bet I wouldn't be so artistic and such as well, heh :)

    I wish I had more time to program, so whenever I have time I have a go at it, but I've been progressing only slowly. Add to that what I've been doing all these years didn't REALLY require any serious math calculations and such, so it's even harder to learn programming and come up with solutions, even if I used to be good at math.

    This year, or next year, I will be joining the army due to my interest in the military. So until that time I hope I'll enjoy this forum with all of you :)

  5. #135

    Introduce yourself

    Hmm. It seems that I've never introduced myself so I'll better do it now

    The name is Peter and I'm from the year of 1986 (That means that I'm twenty right now). I started programming when I was 13 and the first program I used was Delphi 3.

    I live in Denmark, Hvidovre where I study at DIKU (Datalogisk Institut K??benhavns Universitet = Coputer science Departmen Copenhagen University). I'm only at my first year, but already it's taking a lot of my time.

    I'm the type who gets to many good ideas and therefor never realizes more than a few of them :roll:
    For me it's always been about computer games. Other kind of developments doesn't interest me a lot.

    I supposed I could tell you about Peter the normal person (instead of Peter the programmer), but I'm not

    See ya.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  6. #136

    Introduce yourself

    Hi all,

    My name is Jens aka. Zhooibaal. My date of construction is june 22nd 1984. I'm not really a programmer myself, honestly, I suck at it, but I help Necrosoft with concept creation and quality insurance. Which means that I come up with ideas for new games and that I give them a lot of feedback on what they have created so that they can improve it.

    I thought that now was a good time to join this community, because it is now that we are going to create a game within 48 hours.

    --Zhooibaal
    - NecroSOFT <br />There are many ways to suck<br />- PingWing

  7. #137
    Co-Founder / PGD Elder WILL's Avatar
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    Apr 2003
    Location
    Canada
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    Introduce yourself

    Hey Jens, welcome to PGD!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #138

    Introduce yourself

    Hi Jens You can be proud, because I welcome you with my thousandths post!


    Welcome to PGD!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #139

    Introduce yourself

    Welcome to PGD!

    (and gratz to you Dirk )

  10. #140

    Introduce yourself

    Hi people, I'm Peter-John Pretorius. I'm a young developer from South Africa. My development "label" is PJP Dev...

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