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Thread: 2006 PGD Annual: Stage 6 feedback

  1. #11

    2006 PGD Annual: Stage 6 feedback

    Cairnswm:
    Just tried to test VerneX...

    biggest issue: After playing about 1 minute game quit and I found myself back at the desktop. Sound works now, but the crashes seems to be still there.

    second thing: I started the Air(?) mission right next to the workshop.
    I found myself in the spaceship flying smoothly. But the enemys (I think they are asteroids as said in the briefing) are soooooooooooo fast, that they move from the right to the left of the screen within approximately 0.1 second.
    I had no chance to avoid them or shoot at them. Impossible. Maybe you don't take care of processor speed, don't know. Maybe it's intended to be so fast. But if I would blink my eyes in the "spawn moment" I wouldn't even see them.

    Hope this helps to maybe fix some things in the future.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #12

    2006 PGD Annual: Stage 6 feedback

    Please only use the "newton.dll" provided (1.50) to run Blocked, other version of Newton will give unpredictable results like you described.

  3. #13

    2006 PGD Annual: Stage 6 feedback

    Hmm... I just checked my whole harddisk for other newton.dll's.... found 2 or 3 in directories which are not in any global path-location, but deleted them. Started again (the newton.dll in your blocked directory is the only one on my harddisk), nothing changed... the game starts within a mountain, is this right?
    I can move under the terrain, see through the mountains then and see water under my feet. Same in the tutorial. The game start within a mountain....
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #14

    2006 PGD Annual: Stage 6 feedback

    Are you using a German language setup on your OS?

    There is a problem loading values from INI files etc, from foreign languages where they use "commas" instead of "periods", for floating point numbers.
    Our game uses "periods" so make sure your language setup uses those.

  5. #15

    2006 PGD Annual: Stage 6 feedback

    Yes, I am german ^^

    And of course my system is setup as local standard is definded. I will take a look at it tomorrow. For now, I have to go to bed. It's already monday here ^^ nearly 2 o'clock... and I have to get my butt to office tomorrow

    Cheers!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #16

    2006 PGD Annual: Stage 6 feedback

    I'm also German! Well, my parents are of German ancestry, I was born in Canada.

  7. #17

    2006 PGD Annual: Stage 6 feedback

    Ah, I see.... Do you understand german? I mean, living and growing up in Canada does not need any german ^^
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #18

    2006 PGD Annual: Stage 6 feedback

    Quote Originally Posted by aidave
    Are you using a German language setup on your OS?

    There is a problem loading values from INI files etc, from foreign languages where they use "commas" instead of "periods", for floating point numbers.
    Our game uses "periods" so make sure your language setup uses those.
    Set
    DecimalSeparator := '.';
    before converting values from config file. This way it will work regardless of user locale.

  9. #19
    Legendary Member NecroDOME's Avatar
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    2006 PGD Annual: Stage 6 feedback

    I got rid of the problem by saving only integers

    An easy way to do so:
    Code:
    // Save
    integer &#58;= Round&#40; Float * 10000 &#41;;
    
    // Load
    Float &#58;= integer / 10000;
    NecroSOFT - End of line -

  10. #20

    2006 PGD Annual: Stage 6 feedback

    Ok, results page seems ready to go ^^

    11 competitors seem to have submitted their entry. I just wanted to wish everyone good luck!

    It's really thrilling, that there are some entrys I didn't see a single screenshot from
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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