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Thread: 2006 PGD Annual: Stage 6 feedback

  1. #51

    2006 PGD Annual: Stage 6 feedback

    Welcome to the forums PAEz.

    The link you posted is "related" to the problem, but it doesn't fit right to the problem which happened here. The thing was reading floats from Inifiles which caused problems because of regional language settings of windows.

    We already found some fixes for this issue, and Delphi 2005 seems to take care of that in the TIniFile class itself.

    Anyway, thanks for the tip!

    And thanks for your statement concerning Tanx ^^

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #52
    idee_fixe
    Guest

    2006 PGD Annual: Stage 6 feedback

    Dirk, I just completed Tanx; good job on it!

    I have a couple points of feedback, if you are interested:

    - When playing in Windowed mode the mouse would keep going outside of the game screen area, so when I would aim at something and click to shoot, whatever is behind it on the desktop would pop up. This created a big problem when fighting the bosses with the flamethrowers, because I tried to keep as far away as possible, but then I couldn't shoot them!

    - I found from time to time I couldn't tell which way was forward and what was back on the tank, because of the symmetrical body. Maybe creating a more 'wedge' shaped body might help...or maybe I should just pay better attention .

    Overall it was a good game!

  3. #53

    2006 PGD Annual: Stage 6 feedback

    Thanks for the comments! ^^

    The issue with the mouse shouldn't appear. I wonder why the mouse isn't captured when you play.

    I programmed it the following way:

    - Playing the game (steering the tank) in windowed mode, captures the mouse to the window.
    - Entering menus etc. releases the mouse for real windowed mode as wished by Eric.

    I'll take a closer look, how it could be that the mouse isn't captured in your case while fighting. This was not intended.

    Concerning the tank direction. Yes, the corpse is symmetrical. And it is hard to see what is front and what is back.... maybe I change the tank corpse for further releases.... Or I add something else as "front"-indicator

    Thanks again for the comments!

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #54
    idee_fixe
    Guest

    2006 PGD Annual: Stage 6 feedback

    I think the mouse error only occurs after I hit escape and enter the menu; i didn't notice it up to that point. What might be happening is your release it when you enter a menu, but then you don't re-acquire completely when you go back to the game!

  5. #55

    2006 PGD Annual: Stage 6 feedback

    Thanks for the hint. I will investigate this.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #56
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual: Stage 6 feedback

    This try...except stuff would make for a part of an interesting optimization article...

    Quote Originally Posted by Nitrogen
    I had quite an interesting result when I looked further into the performance of this type of function..

    ...clip...

    [size=8px](suttle hint hint Athena)[/size]

    Nice chart Mike! ...tee hee I quoted him anyway. :lol:
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #57

    2006 PGD Annual: Stage 6 feedback



    I recently posted some screen shots of Torture tanks on sulaco if you guys want to have a look.

    the direct link is:Torture Tanks screen shots you can click on the seperate images for bigger versions.

    Dont know about you guys, but this game compo drained me :shock:

    I had to take a holiday from my home PC LOL
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  8. #58

    2006 PGD Annual: Stage 6 feedback

    Hi!

    The screens look very good! is there a playable version for download available?

    Personally, I tried to do some development on Tanx after the compo, but then I stopped it, because I was drained too. I was not able to code senseful stuff for about one week. Now, I have to do some things on a little project for my job and that's why development of Tanx is still stopped. But when I finish the little project I will go on with Tanx.

    By the way, is there a chance to get some feedback how long the judgement will take? It's three weeks now and not a single information about the stage 6 entrys.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #59
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual: Stage 6 feedback

    McCLaw: Aye! But it looks great.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #60

    2006 PGD Annual: Stage 6 feedback

    cool McClaw
    lookin forward to playing it

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