Quote Originally Posted by User137 View Post
Seeing this guide http://www.redblobgames.com/grids/hexagons/ i was using “odd-q” vertical layout in 1 demo some month ago
http://www.pascalgamedevelopment.com...ing-tile-edges
I found that i can make smoother maps by using triangles, as seen here:
http://tinypic.com/view.php?pic=35kn...5#.UlmqR9Kw0QY I got rid of all sharp edges caused by hexagons. To say it otherway, quads and triangles blend better than hexagons.
thanks, but I don't really think that's what I had in mind.