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  1. #1
    PGDCE Developer Carver413's Avatar
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    I found a photo that really shows what I would like to acheve in my design. of course I am no where close to this but I will get there in time. anyway notice the stone walls and how they are attached to the tiles below using this Idea we can work with smaller maps and a much simpler engine design
    RiPWNE1.jpg

  2. #2
    Seeing this guide http://www.redblobgames.com/grids/hexagons/ i was using “odd-q” vertical layout in 1 demo some month ago
    http://www.pascalgamedevelopment.com...ing-tile-edges
    I found that i can make smoother maps by using triangles, as seen here:
    http://tinypic.com/view.php?pic=35kn...5#.UlmqR9Kw0QY I got rid of all sharp edges caused by hexagons. To say it otherway, quads and triangles blend better than hexagons.

  3. #3
    PGDCE Developer Carver413's Avatar
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    Quote Originally Posted by User137 View Post
    Seeing this guide http://www.redblobgames.com/grids/hexagons/ i was using “odd-q” vertical layout in 1 demo some month ago
    http://www.pascalgamedevelopment.com...ing-tile-edges
    I found that i can make smoother maps by using triangles, as seen here:
    http://tinypic.com/view.php?pic=35kn...5#.UlmqR9Kw0QY I got rid of all sharp edges caused by hexagons. To say it otherway, quads and triangles blend better than hexagons.
    thanks, but I don't really think that's what I had in mind.

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