Ok I have a bout 4 bugs/glitches and technical mistakes[size=9px](another name for a bug?)[/size] to report... with solutions!

:arrow: Road seams glitch: It seems that the seams only show up on specific road segments; corners, T-sections(3-way) and ones that are under walls [size=9px](like mission 1, right there, where you start)[/size]



Solution: This is very common thing with tile rotations... I believe that the edge of the tile is probably being drawn and it's not seeming well. Straight-a-ways ie. straight road tile placed in-length(2 or more in a row) doesn't seem to have this problem.

For better rotation instead of going over each pixel on the original tile and doing the rotation for each of those and drawing it to the destination, most 'good' engines will do the reverse and determinds the destination area and then for each pixel in that section, it does a reverse-rotation function and finds the original pixel to be drawn there.I think your glitch might be due to a part of this. So...

I think maybe if you provided a bit of 'bleeding space' graphics around your tile it might clear up the ugly seam. What I mean by 'bleeding space' is as if your tile was continued(seamlessly repeated) outside the actual tile graphics. Like a 2 pixel border around your actual tile.

That or just do what you did with the straight tiles.


:arrow: I noticed that that cool hydrolic movement with the player's turret that the rocket (when you get it) does not move with your tank's turret, but the tank's hull it's self.

An easy fix I'm sure...


:arrow: This was kind of annoying and worth pointing out. Collision with other tanks is a bit off. Here shows how close I wasn't passing them on the road, I should have been able to slip by, but I actually magically bumped into them instead. :x

These show the exact position I'm stuck at and what direction I'm going:



:arrow: Reverse/Forward control glitch: I almost forgot about this one. It's kind of minor, but I noticed sometimes --comes up when trying to manuver your tank in intense fighting-- when I'm holding down the forward key and press a key to turn(either left or right) and hold it, then I release the forward key and press the reverse key while still holding the turnning key, it will then continue to move forward even though I've changed directions. Same thing can happen when I go from reverse to forward.


:arrow:/:idea: Lastly... the 'dirt' that you get from the tank's treads will be a little different depending on what type of ground you are on. No dust on paved roads.

And it would be best if you can change the colour of the dirt depending weither you are on the grass or dirt.

Types of dust/dirt trail based on ground + conditions

Sand or Dirt (without rain): Dust
Grass or Mud or Dirt (with rain): Dirt/Mud (Darker than the Dust)
Paved Road or Stone Ground (without rain): Nothing
Paved Road or Stone Ground (with rain): Small Water Spray

Snow on Mud or Grass: Dirty Snow
Snow on Roads or Stone Ground: Just Snow

I think that covers it... only about 4 or 5 types of particles/'dust-trail' effects required to do this idea fully.


Hope these help. A bit detailed, but should get the situation exactly accross, I think.