Due to the success in the PGD annual compo 2006 I started working on TANX again. The first price included the entry fee for IGF 2007 in September.

I have much work to do until then but a first step is already done. Today I finished a feature for my enemys to follow patrol paths. This will give new level design elements and another feeling in gameplay, because the enemys don't stand still anymore until you reach them.
I will also enable air units to follow patrol paths, so you never know if a helicopter or bomber adds when you are just fighting other enemys.

Next thing to do is fixing the known bugs.

After that I will begin to design new elements of gameplay and game content (mostly graphical stuff).


At this point I also want to thank everyone who congratulated me for the win.

Greetings,
Dirk