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Thread: Beta, Just Die Already!

  1. #1

    Beta, Just Die Already!

    You're a simple freighter pilot, flying a short 9-5 route to put food on the table for your family. One day you accidentally bump a corporate executive, that you didn't even know was in your path. You learned this when he screamed "Just die already!" into the comm channel, and fired a torpedo at you. Being a pacifist, and unarmed in the first place, you did the only thing you could do: began fleeing like a maniac.

    Okay... enough plot for a simple arcade game.

    Sorry, but the missiles are currently dots, but are colored so you can distinguish among them. My only reccommendation to you is to, duh, not get hit. The missiles are a bit slow, but it can get quite hard later on. Beware that the missiles start in random locations around you, and random distances, and random types, but there are always three to start off with. Don't forget that your spaceship has a reverse.

    All I ask of you is that you:
    [list=1][*]Report bugs[*]Report system configurations[*]Comment on the playability, balancing and so on.[/list]

    Otherwise it's 100% free and currently closed source. When I release a final version I will then release the game as open source under the MPL 1.1 for you all to read yourself.

    What didn't make it in? Two main points: the highscores and an online highscores listing. But that's alright, I'll add those later.

    Because the game pauses when you get blown to pieces, I suggest that you alt+tab and brag about your scores, especially if you start breaking 1,000. Currently you will see debug information on both the right and left hand side of the screen, but they will disappear should you disable the "showfps" option. Because I haven't thought of a way to show life graphically that actually looks decent, I'll add it in later, it's just a counter currently. Points also needs a better counter, but I'll handle that in a subsequent version. Don't forget to try different standard resolutions, 800x600 and up to about 1280x1024 tops, and double check that there aren't bugs in things like the credits.

    Download it now!



    For those with graphical skills, as you can see I could probably use a spaceship graphic, along with graphics for the missiles. All they are are rendered top-down alpha transparent PNGs. If you wish to help just let me know, and I'd be glad to have the assistance.

  2. #2

    Beta, Just Die Already!

    I caught a difficulty in the Interceptor, red dot, AI and have corrected it. This bug made the most deadly missile into a kitten... A new version is uploaded as well as a patch.

  3. #3
    Legendary Member cairnswm's Avatar
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    Beta, Just Die Already!

    Cool
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  4. #4

    Beta, Just Die Already!

    Sounds good. I'll have a look at it this game this weekend.

  5. #5

    Beta, Just Die Already!

    I've released a minor patch with tweaks to the interceptor (red) missiles. They should now be quite deadly. There is a minor exploit I can't figure out how to eliminate in their AI, but for the moment I'll move to the rest of the issues at hand. Primarily feedback for things like your score, shield integrity and perhaps a better damage effect. Also in this patch is a slight adjustment, by request, to make the starfield scroll faster ... but if you go out of "space" it ain't my fault. I'll fix the finite starfield when I figure out where the code went wrong.

    As usual you may download the full download or patch.

    I'm a little disappointed in the lack of feedback though, as I'd like to know what you all think about it beyond just 'cool'. I've had enough downloads, they are tracked quietly, to know that I should have more comments then I have right now.

    By the way ... I dare you to beat my highscore (thus far) of 329 on hard.

  6. #6

    Beta, Just Die Already!

    Ok, as promissed I've given this baby a go and here are my findings.

    The menu works good. Although a backgroundimage to spice it up, wouldn't hurt.
    Upon starting the game, I needed a few seconds to realize what to do. After pressing the up or down keys nothing appeared to happen. When the missiles started to move in, I realized I was indeed moving. It was only then that I noticed that the background was scrolling, but only at a real slow pace. In any case way to slow to give a sense of movement.

    Also, although this is more of a graphical issue, I thought the stars in the background were way too small. It might help if you used individual stars moving at there own speeds. Ie, smaller stars in the back, moving at slow speed, while larger go in the front moving faster. You could also play a bit with nebulas, and perhaps even planets to make the whole scene a bit more interesting.

    Another thing that I haven't figured out yet is how to evade those missiles. Even at easy I dont get a score like yours. My best so far is 134. Is it possible to evade them long enough for them to run out of fuel, or something like that?

    To be honest, it got a bit dull for me after a while. Perhaps you could introduce new events after several minutes. Asteroids perhaps, with the option to crash rockets into, or some ufo's flying around, for you to shoot at to get some goodies.

    The last thing I noticed was the inability to start the game for a second time. The first time I had the sound turned off. I'm not able to play again with sound, because a FA occurs immediately at startup. Quite odd. :?

    In any case, its a good start, but gameplay could benefit from a few additional features, as currently it does get a bit boring after a couple minutes.

    Hardware:
    Laptop 1,73ghz 2mb l2 cache
    1GB ram
    radeon x700 128MB vram

  7. #7

    Beta, Just Die Already!

    Okay, first about the error. Is this the latest patched version I released just last night, or an older one? Also is the error either 'Could not initialize Asphyre' or a problem such as 'Error loading track %s, error code "X"'? The latter gives me something to go on, but I skimped on the initialization debug code.

    Missile evasion is largely just turning and either going forwards or backwards. There's a debug key in there, numpad 5, that stops you instantly which would help, but it really isn't designed in. A good hint would be that the missiles are a bit slower to turn than you are, but that the interceptors are the deadliest of course.

    I may or may not implement the idea with the star layers, I've done it before, but I'm not sure I'll continue with this concept much further then getting something stable and perhaps a little more polished. This was sorta a rewrite so that I could close the project out right, instead of just dropping it when some folks were watching it.

    This is actually my first non-vaporware/non-stealthware/released project that I've done, so I'm pretty impressed that it is as good as it is after only a week of work on it. The idea behind this kinda died out on me after a little bit, it is boring after all, but I decided it was simple enough to give it a fair go and finish it off. I'm going to be moving late next month, so I'm also trying to shape it up and release it fully as MPL 1.1 licensed so others can learn from my good parts and mistakes.

  8. #8

    Beta, Just Die Already!

    Alrighty, build number 6 (release 2) is now online via the same download links as above. You can either install a fresh copy over the old, or extract the patch overtop the old copy. Keep in mind that you will lose your current settings due to changes in the XML file's format.

    Changes:
    • Updated the interceptor AI a little
    • Difficulty tweaks
    • Now music can be deactivated.
    • Debugging/Logfile. Paste it in your post if you encounter an error.


    You can get your average framerate from the log after shutting the game down. Most errors are logged (jda.log), but since I haven't taken the time to make the logfile universal through the project, I cannot catch each and every error. Please try it with the sound and paste any error codes in the log, then see if the game will run without the music.

    I forgot to mention it, but F11 is "shuffle" the music and F12 is to take a screenshot.

    VSYNC is off for the moment, so framerates should be high. I would appreciate seeing your average framerates if you don't mind.

    The starfield may scroll a little faster now, but I really haven't made any tweaks to it whatsoever. That may be something I do in finalization which should happen next week.

  9. #9

    Beta, Just Die Already!

    Hi Robert,

    1. I really need a radar
    2. Enemy Missiles should be able to destroy themselves when they collide, this would give some more gameplay (try to MAKE them collide)
    3. Gimme more visuals! I need explosions and such stuff
    4. You own ship is too big. It is impossible to avoid missiles which come out of the direction you are flying in.... When you see them you are hit!

    Nice little game!

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #10

    Beta, Just Die Already!

    Oh,

    I just started it again to tell you the FPS I get (102 constantly, which is quite a little low in my opinion).

    I can start the game ONCE, every further attempt gives me an access violation.

    When I reinstall the game it works one time again.

    Should be some problem with the settings I guess....

    Greetings,
    Dirk

    PS:

    System Specs:
    P4 HT (disabled) 2,8 Ghz
    1 GB RAM
    ATI X800 Pro 256 MB AGP 8x
    Win XP



    EDIT:
    ErrorLog-Dump:

    JDA 1.0.2.6 Game, Begin.
    ----------------------------------------------------------------------------------------
    Reading settings.
    Video Mode: 800x600, TRUE
    Error reading fonts.
    Error reading Images.
    Error capturing keyboard input.
    Error capturing
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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