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Thread: TANX (Iron Strike)

  1. #181
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    TANX (Iron Strike)

    Hey Dom, why don't you do a 'voice test' for us? Anyone have any cool girlfriends with a nice voice for the intro?

    Oh btw, I spoke with K4Z (we'll hopefully be seeing more of him now) the other night and he says he'll look at creating some object for the maps too.

    We might not be able to add them all for whatever reasons, but at least we'll have a repository of things to use post-IGF.
    Jason McMillen
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  2. #182
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    TANX (Iron Strike)

    Ok I think I've solved the Mission 1 location problem. EMP Blasted the plane screwing up the insrumentation and damaging the engines! Hence they had to do a hurried combat drop behind enemy lines.

    Now if we bump Cheb's Mission 2 location to the Mission 3 location and move 3 to somewhere less grassy but heading towards the supply base from 2. We can manage this with the extra objects being supplied by Reid and Alex.

    The bases aren't so much of a problem as we will have walls, gates, cement 'ground' and buildings to keep things all nice.

    *Whew* I think we've solved this terrain/map problem. :thumbup:

    You know... I think half of the people reading our problem solving conversation is wondering what on earth is the second half of this that they're missing.
    Jason McMillen
    Pascal Game Development
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  3. #183
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    TANX (Iron Strike)

    Concept Flag for the 'Alliance of Free Nations'!

    Jason McMillen
    Pascal Game Development
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  4. #184

    TANX (Iron Strike)

    ( Hi again everybody!

    Huehnerschaender PM'd me a small list of models he needs the most.

    - a bomber plane
    - a Jeep like vehicle
    - buildings which fit into the Iron Strike style
    - Maybe a hangar like building and a tower for an airport

    So I got started on the jeep today (Still pretty much WIP). I am trying hard to keep it low poly .



  5. #185

    TANX (Iron Strike)

    Wow... looks really great!!!

    Can't wait to see it ingame

    You can delete the front lights and the alloy rims if you want. I guess those are not seen in the game anyway... but maybe it's good to keep some details for post IGF... maybe we add a physics engine some time and the vehicles can overturn by rocket blast etc....

    Hmmm.... anyway, very nice work K4Z!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #186
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    TANX (Iron Strike)

    Very nice Kaz!

    I think we can spare a few extra polys for make the tires a bit rounder though. esp. the one on top since it's seen more than the ones on the side...

    I guess we have this think of weither or not the gun on top will be fired in a conventional way or by robotics. Since we have automatic turrets in the game it would make sense to have automatic guns for our jeeps too. It will also save us on the detail level too.

    After that is the driver and the gunner to deal with. Perhaps puting a cover up over the whole back? (of corse leaving an openning for the gun to come out the top of it) That would solve even more detail issues.
    Jason McMillen
    Pascal Game Development
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  7. #187
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    TANX (Iron Strike)

    Oh yeah... I remember Dirk and I talking about models and what works best in the engine due to it's current state. (There is not much time to change it either so we are stuck to this as a rule for pre-IGF.)

    The easiest things for him to add in-game are things that are more rectangular or circular. Tirangles and diagonal polys will kill the engine fast. So when you guys are making the models please keep this in mind so that they will be easy to render in-game.


    The things I find I need the most for mission map design right now in order of importance;

    - buildings (a hangar like building and a few different looking base buildings)
    - rocks and bolders
    - bomber plane
    - smaller old brick walls(not a high as these huge base walls)
    - tank obsticles (remember those WWII things that would be on the beaches that the allies would storm?)
    - barbed wire fence (I can find examples if you need, I want to see if this will fit, it'll be a huge benifit if I can use this...)
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #188

    TANX (Iron Strike)

    Ok, Modifications:




    Yes, No?

    Had my doubts about the cover, but it turned out not that bad. The interior will of course be removed in the final version, and more detail on the cover added to make it look like canvas. Doors?

  9. #189

    TANX (Iron Strike)

    Great!!!

    - No doors needed
    - canvas-look can be made by texture

    It's perfect for our needs I think ^^


    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #190
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    TANX (Iron Strike)

    Indeed! Looks great Kaz, nice work.

    Now how about some buildings and rocks?

    I could really use some rocks for the more arid maps in my missions. And the bases would look kind of dull without more buildings. I think these are the most dire things next.
    Jason McMillen
    Pascal Game Development
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