Page 1 of 3 123 LastLast
Results 1 to 10 of 30

Thread: .S.C.A.G.

  1. #1
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    .S.C.A.G. (SColling Action Game)



    We have completed .S.C.A.G. for the competition. You can find it on this site for download! First of all: .S.C.A.G. stands for SCrolling Action Game. nothing more, nothing less. This game is powered by the Necro3D game engine.
    The game has 4 playable levels, 4 weapons and a shopping system to buy and sell weapons and powerups.

    You can download .S.C.A.G. from our website:
    http://necrodome.homeftp.net/Project...ject=Game_SCAG


    Future of .S.C.A.G.

    We have planned to make 12 levels in total, in 4 different worlds: City/forrest, Space, Lava and Ice and maybe some more weapons, powerups and enemies.

    Screenshots:

    <center>
    </center>

    Edit: Just fixin' the post...
    NecroSOFT - End of line -

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    .S.C.A.G.

    First one to reply, yay!

    I still enjoy a good shooter. And this is an excellent modernization of the genre. I unfortunately only got to the first boss. :? I loved how you changed up the new style as you play.

    Found the booster (the upgrade where you can jump side to side real quick) controls to be rather fustrating. When moving around the incoming shots to avoid them it sometimes goes off without me double tapping the left or right keys. Perhaps some improvements in this reguard would be in order?

    I also found that maximizing and minimizing the window is a mistake. When you change the dimentions of the screen while in-game all of the mapped button locations do not change with it. So... they don't work properly. When you go back (ie. Hit Alt-Enter again) you lose your title bar on the window and can no longer control the window of the program.

    :idea: Maybe you can add an 'Afterburner' type perspective later on? Sort of a behind your ship view, but still a bit on top so that you can have that forward and back distance perspective too.


    Great game Michiel and Frank!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3

    .S.C.A.G.

    Heey, thx for trying our game. It's true the booster can be frustrating because you can hit it accidently. Happy for us you can sell the booster We also know alt+enter isn't working properly but alt+enter isn't an offical key. If you change it in the options it just works fine

    We are planning a release with more stages and fix some and look at the booster. Maybe it's better to use another key or something for that.

    Grtz

    Frank
    <a href="http://www.greatgamesexperiment.com/user/madwoody/?utm_source=gge&amp;utm_medium=badge_user"><img border="0" alt="Great Games Experiment" title="" src="http://static.greatgamesexperiment.com/badge/user/madwoody/gge400x56.png"></a>

  4. #4

    .S.C.A.G.

    PROS:
    First impression with this game is outstanding,
    the first level is well designed and the graphics are really colorful.
    The pacing and level flow well, good lighting, nice UFO boss,
    the buildings look neat and the perspective change is cool.
    In my opinion the best looking level in the competition! :clap:

    CONS:
    After the first level, the bosses are easier and less lively.
    Nothing matched the design quality of the first level,
    although the lava looked good (and i think i saw a pack of smokes, lol).
    A little ai or random numbers to the enemies would add replay value.
    Need an option to turn the music off.


    I'm troubled that you guys used music from previous commercial games.
    I dont feel thats in the spirit of an independent game competition.
    Can you explain that choice? :think:

  5. #5

    .S.C.A.G.

    Thx for the comments. The first level we made was the most time consuming because we had to made alot 3D models for it. To texture and convert it in the game is really time consuming. In the first deadline we were ahead of schedule and had time to made this, but later on we focused on other parts of the game like adding more different enemies and weapons. Never the less I think the other levels aren't really that bad and differ alot from the other levels. The plan was to also add some ground targets but we think we are gonna make that for another release.

    You're right the bosses at the later stages aren't as difficult as the first one. In the lavalevel we tried to increase difficulty by adding some random lavaballs that can do alot of damage when you're hit. The difficulty is mostly found at the number of enemies and stronger enemies. And maybe that's the reason it are not random enemies. Some are moving up and down/left and right.

    The music is just simply to explain. We had a band who want to make a soundtrack for us but at the end they couldn't make it before the final deadline

    But there is hope! We gonna make some more stages for each level and we are gonna make some improvements and bug fixes. So we take some of your cons with us when we gonna make the improvements.

    Grtz
    Frank
    <a href="http://www.greatgamesexperiment.com/user/madwoody/?utm_source=gge&amp;utm_medium=badge_user"><img border="0" alt="Great Games Experiment" title="" src="http://static.greatgamesexperiment.com/badge/user/madwoody/gge400x56.png"></a>

  6. #6

    .S.C.A.G.

    for music there is plenty of free tunes out there,
    check www.foem.info for example.
    Usually all it takes is to ask the artists permission.

    Heres an idea for the future:
    I noticed you are using Newton.dll
    Make the levels have Newton physical shape with a collision tree,
    so that when the enemies crash and have pieces fall,
    they would bounce off the scenery. That would look very cool! :idea:

  7. #7
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    The engine uses newton, but we have not implement it in .S.C.A.G. our next game will use newton as physics.

    For the free tunes I will take a look. But we are still waiting on our soundtrack
    NecroSOFT - End of line -

  8. #8

    .S.C.A.G.

    Hi NecroDome

    SCAG has become a really great game.. congratifulations.

    This is also the first PGD competition entry wich i have beaten.
    The difficulty level is just fine... i had to play the levels a few times over before i beat them, but i was still fun.

    The graphics are great.. couldn't be much better.

    Gameplay (especialy the shopping-system) is also great.
    Although, i think the booster was quite annoying because sometimes you suddenly/accidently move up or down and then i get hit allot.
    Fortunatly the player can just decide to not buy it.

    Where did you get the music you used for SCAG, i really like it (commercial or not ). Since i have a keyboard and make my own music, these soundtracks might inspire me.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  9. #9
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    .S.C.A.G.

    For the music: see read-me.

    For .S.C.A.G.: we are currenly making more levels so stay tuned. Also we have our first-non-commercial-free-tune for .S.C.A.G.

    .S.C.A.G. continues...
    NecroSOFT - End of line -

  10. #10

    .S.C.A.G.

    Booster is for pro pilots only
    <a href="http://www.greatgamesexperiment.com/user/madwoody/?utm_source=gge&amp;utm_medium=badge_user"><img border="0" alt="Great Games Experiment" title="" src="http://static.greatgamesexperiment.com/badge/user/madwoody/gge400x56.png"></a>

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •