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    Updated DelphiDoom (Doom to Delphi Total Conversion)

    EDIT: Updated to Version 0.7 build 285 - (18 July 2007)

    EDIT: The rendering problems with Free Pascal Compiler corrected!
    The problems corrected by changing some lines of code in subtraction operations between LongWord type and calls to the abs() function!

    I haven't worked for a long time to my DelphiDoom project but recendly I've
    managed to find some time, so I've updated my port to version 0.3.213. (EDIT: Updated to version 0.7.285)




    Lot of fixes:

    -Fixed weapon positioning.
    -Fixed lighttable calculation.
    -Fixed demo recording and playback.
    -Fixed doom2 end bug.
    -Fixed the "endless" ironfeet bug .

    Other new features:

    -Added -compatibilitymode and -nocompatibilitymode cmd parameters for old compatibility mode
    -compatibilitymode -> Behaves as the original Doom (as possible)
    -nocompatibilitymode -> Use some new features
    -If you have the chainsaw you can now change back to fist by pressing "1". Use -compatibilitymode to suspend this.
    -Option -mainwad from the command line to specify main wad file.
    -Look up and down with z-axis shift.
    -Added -nozaxisshift parameter to prevent z-axis shift.
    -Added -zaxisshift parameter to force z-axis shift.
    -Added PRINT SCREEN button for screenshot, also creates up to 1000 screenshots.
    -Partial compatible with old game engine demos

    You can download the source code and the executable using the following links:

    Homepage

    (EDIT: Removed old version links)
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:55 PM.

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