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Thread: Updated DelphiDoom (Doom to Delphi Total Conversion)

  1. #1

    Updated DelphiDoom (Doom to Delphi Total Conversion)

    EDIT: Updated to Version 0.7 build 285 - (18 July 2007)

    EDIT: The rendering problems with Free Pascal Compiler corrected!
    The problems corrected by changing some lines of code in subtraction operations between LongWord type and calls to the abs() function!

    I haven't worked for a long time to my DelphiDoom project but recendly I've
    managed to find some time, so I've updated my port to version 0.3.213. (EDIT: Updated to version 0.7.285)




    Lot of fixes:

    -Fixed weapon positioning.
    -Fixed lighttable calculation.
    -Fixed demo recording and playback.
    -Fixed doom2 end bug.
    -Fixed the "endless" ironfeet bug .

    Other new features:

    -Added -compatibilitymode and -nocompatibilitymode cmd parameters for old compatibility mode
    -compatibilitymode -> Behaves as the original Doom (as possible)
    -nocompatibilitymode -> Use some new features
    -If you have the chainsaw you can now change back to fist by pressing "1". Use -compatibilitymode to suspend this.
    -Option -mainwad from the command line to specify main wad file.
    -Look up and down with z-axis shift.
    -Added -nozaxisshift parameter to prevent z-axis shift.
    -Added -zaxisshift parameter to force z-axis shift.
    -Added PRINT SCREEN button for screenshot, also creates up to 1000 screenshots.
    -Partial compatible with old game engine demos

    You can download the source code and the executable using the following links:

    Homepage

    (EDIT: Removed old version links)
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:55 PM.

  2. #2

    Updated DelphiDoom (Doom to Delphi Total Conversion)

    good to hear you are still working on it. Bumped to news item.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    Re: Updated DelphiDoom (Doom to Delphi Total Conversion)

    Quote Originally Posted by Jimmy Valavanis
    The GeoCities web site you were trying to view has temporarily exceeded its data transfer limit. Please try again later.
    I will try again later.
    It might be an idea to use Google's hosting: http://googlepages.com/

  4. #4

    Updated DelphiDoom (Doom to Delphi Total Conversion)

    Yes, GeoCities bandwidth is very limited, that's why I've provided
    the download links from a file-upload provider...
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:55 PM.

  5. #5
    Legendary Member NecroDOME's Avatar
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    Updated DelphiDoom (Doom to Delphi Total Conversion)

    oooooooh..... DooM.... son of wolfenstein, father of all shooter...

    must... download... now...
    NecroSOFT - End of line -

  6. #6
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    Updated DelphiDoom (Doom to Delphi Total Conversion)

    well it worked for keep up the good work

    (tested with the wad of DooM 2 )
    DooM RULEZ 4 EVER!!!!!!!!!!
    NecroSOFT - End of line -

  7. #7

    Updated DelphiDoom (Doom to Delphi Total Conversion)

    Updated to Version 0.4 build 225 - (29/5/2007)

    Programming Issues:

    1. The source code now compiles also with FPC version 2.1.4. Some rendering problems with Free Pascal Compiler are corrected.
    2. Changed cheat code to ate the keypress event if in cheat pending state. Now Allows usage of all keys for gameplay.

    Fixes:

    1. Fixed the sky texture bug. Now displays the correct sky texture depending on the episode.
    2. Fixed the change music cheat bug in shareware version, now does not change the music if music number is invalid.
    3. Fixed mouse support.
    4. Fixed joystick support.
    5. Fixed bug with unchanged textures in switches in Retail version.
    6. Fixed status bar drawing from older game versions. Now works with ancient version 0.99 shareware IWAD.

    Changes:

    1. Look left and right unsing [HOME] and [PAGE UP] keys.
    2. You can now jump using the 'a' key.
    3. The god mode cheat after the player's death reborns the player.
    4. No more mono audio, now supports 2 channels STEREO sound.
    5. Increased maximum numbers of visible sprites from 128 to 1024.
    6. Increased MAXDRAWSEGS from 1024 to 2048 (originally 256)
    7. Increased MAXPLATS from 30 to 512.
    8. Increased MAXLINEANIMS from 64 to 1024.
    9. Increased SAVEGAMESIZE from $2C000 to $80000
    10. Added -mouse, -nomouse, -joystick and -nojoystick command line parameters.
    11. Maximum external wad files increased from 20 to 64
    12. If there is not any known wad file in the current path tries to find one and load it. For example can be used with freedoom.wad without specifing -mainwad command line parameter.
    13. Default starting resolution is now 800x600.
    14. Supports up to 12 button joystick.


    Download version 0.4.225 (Execurable and source code - ~606KB) http://w13.easy-share.com/1136818.html
    Download version 0.4.225 (Executable, sources and demo file from shareware version ~2330KB) http://w13.easy-share.com/1136820.html
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:56 PM.

  8. #8

    Updated DelphiDoom (Doom to Delphi Total Conversion)

    Updated to Version 0.5 build 232 - (5 June 2007)

    What's new:

    -Added Quake-style console.
    -Added console commands.
    -Display stderr, stdout in console.
    -Changed network code, still net unavailable.
    -Corrected mouse sensivity.
    -Save game and Load game slots increased from 6 to 8.
    -In automap is displayed the level time.

    The rendering problems with Free Pascal Compiler corrected!
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:56 PM.

  9. #9

    Updated DelphiDoom (Doom to Delphi Total Conversion)

    Updated to version 0.7.285, major changes include 32 bit color software renderer and external textures (BMP and TGA) support.

    http://delphidoom.sitesled.com/index.html
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:57 PM.

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