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Thread: unDelphiX 1.07 released now

  1. #21

    unDelphiX 1.07 released now

    Thanks for reply. I have old japanese version only, I try do any in.
    Regards
    Ijcro.

  2. #22

    unDelphiX 1.07 released now

    I have a RumblePad USB, now and only. It is device, than it I can use for work. I haven't got other.
    Ijcro.

  3. #23
    Co-Founder / PGD Elder WILL's Avatar
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    unDelphiX 1.07 released now

    It's something. Does any of the FFB functions work for it right now?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #24

    unDelphiX 1.07 released now

    It is quite possible that if you get it to work with that pad, all others will work too, or atleast there will be a major improvement from 0 to hero

  5. #25

    unDelphiX 1.07 released now

    Aaahh... The "new" TDirectDrawSurface things, like DrawAdd still forget the SrcRect parameter in the new version... I know that you like to write every character of DXDraws, so I won't send you any source code, but say if you want me to

    (D2DRenderDDS... hmmm... )
    (Oh, and I just noticed the same in D2DRenderColDDS )

  6. #26

    unDelphiX 1.07 released now

    oh, yea, one more lil bug...
    In D2DTexturedOnDDS there are the lines:
    FD2DTexture.Texture[I].FloatX2 := SrcX * (SubPatternRect.Right - 1);
    FD2DTexture.Texture[I].FloatY2 := SrcY * (SubPatternRect.Bottom - 1);

    Those -1s are incorrect...
    (At least it clearly seemed so with TDirectDrawSurface's DrawAddCol... After correcting it, I haven't seen anything being drawn badly, so I assume it was incorrect)

  7. #27

    unDelphiX 1.07 released now

    Sorry, but I think that I used your code. So you wrote that no. Sorry, sorry.
    I had to reorganize methods because it isn't clearly (and some functions forgotten).

    Edit: It was refactored...
    Ijcro.

  8. #28

    unDelphiX 1.07 released now

    I'm pretty sure I have corrected those, but no problem! I guess I might have forgotten to mention you those as well... Anyway, point is the point, those were bugged

  9. #29

    unDelphiX 1.07 released now

    I have a problem with undelphix, possibly a bug? When an animation occurs, the sprite flickers once amd because I have many sprites moving, animating they are all disappearing and reappearing.

    In delphix original no such thing occurs

  10. #30

    unDelphiX 1.07 released now

    yeah there is actually a bug in undelphix 1.07 just switch to undelphix 1.05 or 1.06 it works with no problem..we are just waiting to hear from the undelphix man 'Ijcro'...

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