BTW A thread-based approach is the best way to go.
All the in/out sending is done in a thread while the game loop runs without interference from the network.
Indy is great for this and includes alot of thread-safe variables and data structures.
BTW A thread-based approach is the best way to go.
All the in/out sending is done in a thread while the game loop runs without interference from the network.
Indy is great for this and includes alot of thread-safe variables and data structures.
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