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Thread: Game Network Engine

  1. #31

    Game Network Engine

    [quote="technomage"]Can you post the ]
    Already posted but here you are
    http://www.ararat.cz/synapse/

    I don't know if it's thread safe..

    Btw, afaik the socket api is by itself thread safe, isn't it?
    If you save your data in a proprietary format, the owner of the format owns your data.
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  2. #32

    Game Network Engine

    Quote Originally Posted by technomage
    I guess we could start from scratch, but my knowledge of dealing with sockets on the various plattorms (windows, linux, FreeBSD0 is very limited.
    It's precisely the same as long as you use berkeley sockets. they are implemented with the same names. socket, listen, bind, connect, send, recv, etc
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  3. #33

    Game Network Engine

    Quote Originally Posted by {MSX}
    Btw, afaik the socket api is by itself thread safe, isn't it?
    I don't know.... anyone know?
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  4. #34

    Game Network Engine

    I've had a good think about Indy and the other solutions. Now I agree Indy is a large component suite, but it can be used in a non component mode, it is also very stable, thread safe. It's server components are solid and easy to use. All in all I think this is a good basis for a game network.

    Speed it the only thing that is an unknown at this point , I don't have much experience with Indy and how it handles large volumes of traffic, so if anyone has any input on Indy from a performance point of view please coment.

    I should be able to start with a basic design in a few weeks. Then once people have seen the design they can signup and i'll share out the tasks
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  5. #35

    Game Network Engine

    I wrote a game network demo/(start of a network engine) using synapse a while back, if you're interested I can look it up.

    The demo shows UDP Client/Server (using broadcast as well) and TCP/IP Client/Server.
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  6. #36

    Game Network Engine

    Sounds interesting
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  7. #37

    Game Network Engine

    Check the latest version of Blocked (0774) www.blocked.ca
    It is now multiplayer capable!

    :batman:

  8. #38

    Game Network Engine

    Is there an FTP server in PGD I can upload examples to?
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  9. #39
    Legendary Member cairnswm's Avatar
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    Game Network Engine

    I came accross this article while doing some Game Engine design research:
    http://www.cs.cmu.edu/~ashu/papers/nsdi2006.pdf

    Might be an interesting read to someone that actually understands it
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  10. #40
    Co-Founder / PGD Elder WILL's Avatar
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    Game Network Engine

    Quote Originally Posted by tanffn
    Is there an FTP server in PGD I can upload examples to?
    Sorry, unfortunately we cannot offer such services. PGD does it's best to offer as much as we can, however bandwidth and filespace does remain an issue up to a certan level. We are able to host forums, articles, links the reference library and of course news items with nice pretty graphics, but an FTP server would put us well over the top as it would require a much higher amount of bandwidth and file space from our host. At least this will remain the case while not being publicly funded or financially assisted.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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