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Thread: YOU! Yeah, you! Thats right... CLICK HERE!

  1. #11

    YOU! Yeah, you! Thats right... CLICK HERE!

    Same to me...

    I am doing my latest projects with Asphyre eXtreme and so I am posting my "problems" and offer my help on afterwarp.net, because the Aspyhre thread on this site died some months ago. We still have the thread here, but no one posts in it. So why should I when I reach Asphyre users (the ones who can help me and the ones I can help) on Afterwarp.net?

    And last but not least. I was busy with tanx the last few months. Atm I am busy doing a little game for my job which can be played by telephone (imagine those gameshows where you can call and play a game on TV with your fixed net telephone). It's a little soccer game with bears and hippos playing against each other. But again, I am using Asphyre to develop the prototype. And I can hardly believe that there are much people here who can help me with it (actually I didn't need any help with it yet). Maybe I post some screenshots here when it's development state proceeds. But I think I don't help anyone with this

    But maybe this could open a thread about simple ball physics or something like this. Lets wait and see.

    Greetings,
    Dirk

    EDIT:
    Forgot to justify my LURKING ^^
    I am still waiting on any response to stage 6 compo entrys. So thats why I am lurking here, using every free minute to take a look at the results, but nothing happens there... So stay tuned to see me lurking further on :lol:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #12

    YOU! Yeah, you! Thats right... CLICK HERE!

    put down your top secret projects that are going to revolutionize the gaming industry for a few secs and post something to show your interest in the community.
    I tried, using my top secret project, to revolutionize the world and shake the foundations - that would be my contribution to the community.

    Unfortunately, as it turned out, it was too complex for me to implement ops:, so no revolution, sorry.

    In short, I think, I'm not the one to speak until I have at least a technical demo running. I just humbly listen to others.

  3. #13

    YOU! Yeah, you! Thats right... CLICK HERE!

    Hey,

    I am looking here quite often, just right now I haven't anything interesting to tell. But that will change in a few weeks, then I'll show my secret project

    It's not really secret but not much done to show.

    Sometimes I have lots of questions or stuff to show, then again for a few weeks not much, that's the point

    Firle

  4. #14

    YOU! Yeah, you! Thats right... CLICK HERE!

    I'm still around.. Dont post as much as I should I suppose...

    I normally find a good response to anything that I post (within given limits of course ie. delphi & opengl)

    I know some people are set in their ways when it comes to graphics api's and thats probably why you dont get much of a response when posting about directx (one of the major drawbacks, and correct me if I'm wrong, is that there is no official/semi-official directX pascal libraries. Are there I still havent found any easy, simple libraries which will just give me the basic interface) But I'd like to think that I have an open mind and woudnt mind learning DX (I actually have to sooner or later)

    So maybe give us some dx libraries for pascal/delphi!

    <shameless plug>Oh and Will, I guess this will come out sooner or later: I have a brand new website!, and if you want to know when I've updated it, I now have a RSS feed, you could stick some announcements on the front page when I've done something new if you need content for this site! </shameless plug>
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  5. #15

    YOU! Yeah, you! Thats right... CLICK HERE!

    I might just have to post it then, since the project seems to defy classification in my mind. I can't quite decide what sort of AI the thing is, but it works well and learns fast. (Imagine that!)

    While I do understand what you're saying Will, I don't know all that much about programming and game design. I help where I can with code and problems and whatnot, but in the end it still isn't much.

    Most people tend to stay at the site where there is a community of users who can discuss the componentry and get help or advice. At Afterwarp you would be amazed at some of the things people will throw together just to answer a question. Not often do somethings get answered here with a full project or well written sample.

  6. #16

    YOU! Yeah, you! Thats right... CLICK HERE!

    [size=24px]I don't lurk![/size]
    Though I do have to admit that since Chance came my time to play has lessened greatly. I have posted up about my project, just no replies to it . Still work goes on and the engine is comming close to complete. If only I could finish the GUI elements I could go back and complete my PGD entry .

  7. #17

    YOU! Yeah, you! Thats right... CLICK HERE!

    Quote Originally Posted by cragwolf
    I can only speak for myself: the reason I don't post here so regularly is that I'm not a very talkative person at the best of times. Also, I'm only an amateur at programming, so I find myself unable to answer nearly all questions asked here at these forums (or unwilling because I'm unsure of my knowledge). I like these forums, I read them every day, and it would be sad to see them die.
    Pretty much all of what cragwolf said applies to me as well, so i just quoted everything

    On top of that, it seems that quite a bit of the stuff i do seems to be non-game related and this is a game programming site, hence i refrain from posting anything.

    There, my excuse for lurking

  8. #18
    idee_fixe
    Guest

    YOU! Yeah, you! Thats right... CLICK HERE!

    I have something shameful to admit - I'm not a Pascal programmer. I don't use Delphi. I - I am an artist, and a designer. I suggest things and get people who are better programmers than me somehow figure out how to do it. I deal with ideas and theory, and that's what I like to discuss.

    I think as long as this site remains (or as fragle points out, is thought of as) a strictly programming site there will not be long, thoughtful discussions here in the community. Frankly there is not much to talk about in programming except for "I have a problem, do you know how to solve it?".

    I would like to encourage members of this community to bring their non-programming discussions here. Let's talk about AI, let's talk about design, about ethics in gaming, or whatever topic people are thinking about. By engaging in these sorts of discussions this community will attract new members with greatly varying interests, expanding and diversifying it.

    I personally had never heard of PGD until aidave told me about this year's contest and got me involved in Blocked. Now that I am here I do check the site every day, partly to see if the scores are in, but mostly see to if there are any new discussions here in the forums that I can add my two cents to. I intend to keep coming back and to keep posting as long as there are interesting discussions taking place!

  9. #19

    YOU! Yeah, you! Thats right... CLICK HERE!

    A Major hassle with PGD is that it is very difficult to post code and files. The fact that it cannot be done directly an dthat you have to link to another site is reason enough not to bother.

    The lack of code snippets and source code for programs is a major downside to this website.

    Even posting images is annoying as the image storage site is often down or at least times out.

    I guess what I am saying is that PGD is not user friendly.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  10. #20

    YOU! Yeah, you! Thats right... CLICK HERE!

    Id like a bigger text entry box.

    ITs toooo small!

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