I'm developing Delphi/OpenGL game (I will post details about it leter in "your projects" forum and almost all is done. But it loads textures from external .bmp files. I want to use some internal format for the textures (probably RGB arrays), no matter if they be loaded from external file (but only one for all textures) or from exe itself. I was wondering if it is possible to do this. I've heard than there are programs that convert bmp and pcx files into RGB arrays. But the only solusion I found for now is to put all textures in archive and this is not what I want
Can you told me, please, how to create some type of RGB array or other internal texture type and render it to the scene
Thank you