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Thread: Ants!

  1. #1

    Ants!

    Every AI forum have to contain at least one post regarding an Ant experiment, I hope this will be the start for many others to come

    This is an old project of mine that Ive done about 2 years ago, this was my first AI project and sadly the last one as well. (I do have a voice recognition app that is in stand by, for the last 2 year tho :roll: )

    You can find its page (that was made especially for you guys..) here:
    http://www.global-rd.com/ariel/Ants/

    I also wanted to know how many experienced AI developers are in here? Maybe you can start a recourse library joining effort in learning AI techniques (I found it much harder then any other topic I come across at).

    Ariel.
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  2. #2

    Ants!

    My first app for AI was an Ants system. I'll see if I can upload it, it's on a floppy disk somewhere (my current machien doesn't have a floppy so I'll have to find an old machine )

    I did my degree is software engineering, and specialised in Genetic Algorithms so I have a fair understanding of GA's and NN's. Although I did my degree about 10 years ago now so I'm a bit rusty. ops:
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  3. #3

    Ants!

    Well, first define experienced . Then define AI .

    Yes I've worked on quite a few AI projects including; Autonomous Robotics, Adaptive OCR, Genetic Algorythms, Neural Networks, Fuzzy Logic, Voice Recog, and various other types/applications.

    I even sat down and wrote several articles (that I never released, and now are lost ) on different subjects. Really wish I still had copies of them, as they would be good reference points for myself as well as others.

    Worst part about AI is its broad meaning and acceptance!

  4. #4

    Ants!

    I am in no way experienced, but I dabble and experiment for fun and learning. I'd love to read some AI articles and code from you all!

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Ants!

    AI will be my future field of study (alongside robotics ) so I'd say that I am an adept fan of AI.

    Though I am not as good as I'd like to be, I understand many basic concepts and principles of different approaches and sub-topics in AI.

    I also have read Matt Bucklands tutorials on NNs and GAs and I found it to be quite a nice appraoch to incorporating the two for practical use.

    And for those that want to get into some great low level stuff for their games I recommend 'AI for Game Developers' by David M. Bourg & Glenn Seemann -- O'Reilly (ISBN 0-596-00555-5)

    Great read and a nice reference for later on too. There was another one that covered directly specific game genres, but I didn't have as much cash as I needed for both. Forgot the title of it...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6

    Ants!

    Dammit WILL, you beat me to referring the book. In fact, I was just rereading it again in the car. :roll:

    I've found of late that almost all of the good older AI sites are either dead and dusty, or spammed to closure. Places like AIDepot haven't seen an update in years, and Gen 5 hasn't been updated much either. It's depressing really. When I have a question I would go and ask the folks who visit such sites, but now there's almost nowhere to go to have a good discussion about AI.

    And since AI is such an integral part of game design, moreso then spakin' new graphics, this is completely unacceptible. At least we all can talk about it here.

  7. #7
    Legendary Member cairnswm's Avatar
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    Ants!

    I do all the AI in my games through Rule Based scripts that affect FSMs. I find this the easiest to understand and modify to achieve the behaviours I want.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Ants!

    I think that everyone generally should create and design their own Finitate State Machines for those more complex game engines, but as for stuff like NNs and GAs... that can be a bit daunting for some, even myself who is a bit more familiar than a few people about using these in game AI.

    Also, Itenc to think that hybrid are the best alround though. You mix methods. It realy gives you more options when you do that. And some rather interesting results when experimenting.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #9

    Ants!

    Funny thing, right after my post here I got asked to do a talk at our local robotics group. Topic: Theoretical PC based AI for Robotics.

    I'll have to post my notes shortly after the talk next Saturday . Basic premis is how to make use of learning systems build in the PC inside of embedded robotics .

  10. #10

    Ants!

    GA's are also one of the best ways of solving scheduling problems..

    I wrote a scheduler for my school which used genetic algorithms: http://www.sulaco.co.za/nitrogen/projectinfo.asp?id=26

    I'd love to do some graphical output though.. Like teaching a PC to draw a picture!

    What if someone made a GA spit out an image onto a webpage and got any visitors to the site to rate each picture (ie. give it a fitness value) then the GA would learn what is a good picture and what is not...

    Could it produce really good art?
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

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