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Thread: MIPS

  1. #11

    MIPS

    Adding an architecture is a very doable job, and the MIPS is a really friendly architecture to implement. It is hard than an OS port though, since you need to get at home with the compiler architecture. The majority of the work to port to a new processor is implementing all abstract methods of the cgobj unit and overriding some parts of the front-end code generator. Because the MIPS is a very regular architecture, overriding the front-end code generator will be unnecessary in most cases.

  2. #12

    MIPS

    I have made a little research on wikipedia and I have found some interesting infos about console CPU:

    Code:
    -PlayStation    MIPS R3000A-compatible (R3051) RISC 33.8688 MHz 
    -Playstation2   MIPS R5900 CPU core, 64 bit    
    -Playstation3   PowerPC Cell 3.2 GHz 
    -PSP            MIPS R4000-based
    -XBox           Intel Coppermine Core 733 MHz 
    -XBox360        PowerPC Tri-Core "Xenon" 3.2 Ghz 
    -GameCube       PowerPC 750CXe 485 MHz 
    -Wii            PowerPC-based IBM "Broadway"
    -DS             ARM94E-S and ARM7TDMI
    All 7th generation consoles are powered by a PowerPC based CPU, that is supported by FPC. Maybe this could be a beginning of pascal revenge over c :twisted:
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

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