More bad news then.

I did some wii dev'ing: http://code.google.com/p/gl2gx/ in c .
But as it was fun to get the basics working the wii is not able to use opengl fully as it the 3d hardware is optimized for gx and not opengl. But i put this on hold as it is to time consuming.

Although it would be nice having an pascal compiler for wii/gamecube i wont be able to support the development for it.

PS my current delphi project is an svg/xul 2d ui.