SDL would be first thing that comes to mind.
SDL would be first thing that comes to mind.
I've read somwhere that I'd need to include whole SDL ( license restriction or sth). ZenGL joystick handling looks promising though
You can interface with the Linux joystick API directly, it's really very simple. Here's a page that demonstrates how (in C++) :
http://www.keithlantz.net/2011/10/a-...ystick-object/
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
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