Well what I'm talking about is nowhere to be found. It doesn't exist yet.

However if you just want to find out about using Neural Nets in your AI systems there are a whole bunch of places to look. It is a rather large topic in it's self, nevermind the level that I'm talking about using it here.

One of the first places that made it 'click' for me was the AI Junkie site. Matt Buckland [size=9px](aka Fupster)[/size] even wrote a couple of books on the subject called 'Programming Game AI by Example' and 'AI Techniques for Game Programming'.

Both are a good read, but with C++ code. However I believe the one you'd find the most interesting is the second one which directly talks about using Genetic Algorithms to train Neural Networks. It even has some information about NEAT in the last chapter, 'Evolving Neural Net Topologies'.