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Thread: (mini)Resource center.

  1. #1

    (mini)Resource center.

    I thought I should get this thing started, the list is quite short and with many old links.. but they are all good
    :arrow: Please add any url you think will be helpful for an AI-PGD.

    AI related web sites

    AI-Junkie
    http://ai-junkie.com

    Easy to understand tutorial in various subjects, including Delphi example conversions.
    Last tutorial added Oct/2004.
    Dormant forums.

    AI-Depot
    http://www.ai-depot.com/

    Contains a lot of good tutorials and essays.
    Offically closed/suspened.
    Dormant forums.

    Generation5
    http://www.generation5.org

    Contains a lot of good tutorial categorized in various fields.
    Last update June/2005
    Dormant forums.

    AI on the Web
    http://www.cs.berkeley.edu/~russell/ai.html

    Massive collection of links with information on Artificial Intelligence.
    Sep/2004

    Libraries

    NEAT (NeuroEvolution of Augmenting Topologies)
    http://www.cs.ucf.edu/~kstanley/neat.html
    http://groups.yahoo.com/group/neat/

    DelphiNEAT
    http://www.cambrianlabs.com/mattias/DelphiNEAT/

    Open Source Computer Vision Library
    The title says it all.
    http://www.intel.com/technology/comp...encv/index.htm
    http://www.yahoogroups.com/group/OpenCV
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  2. #2

    (mini)Resource center.

    Looks fairly comprehensive.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    (mini)Resource center.

    Quote Originally Posted by savage
    Looks fairly comprehensive.
    Yeah, but there is always room for one more! so come on pepole post!

    (I even added the url you sent me a few days ago, didn't try the lib yet, only been reading the pps)
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    (mini)Resource center.

    Oh ok well if you insist.

    More Sites:

    AIWisdom.com
    This site was setup by Steve Rabin who currently works for Nintendo of America and was chief editor of the 'AI Game Programming Wisdom' series and worked on the 'Game Programming Gems' series aswell.

    Game AI Page
    Not a very nice looking site, but it does cataloge a TON of information.

    AIGameDev.com
    Support site for the book 'AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors' by Alex J. Champandard who is lead programer for a project called F.E.A.R. [size=9px](Flexible Embodied Animat aRchitecture) -- "...an open source game AI framework for creating synthetic creatures."[/size]

    Books & Articles:

    Training Hidden Markov Model/Artificial Neural Network (HMM/ANN) Hybrids for Automatic Speech Recognition (ASR) by John-Paul Hosom, Jacques de Villiers, Ron Cole, Mark Fanty, Johan Schalkwyk, Yonghong Yan & Wei Wei
    Updated just last Feb. this year. Would be nice to see a Pascal library based on something like this.

    Implementing a Blackboard-like System for Squad-Level Combat AI Part I: Introduction and Structure
    Self explanitory. There sadly was no part 2. :?

    'Vehicle Control with Neural Networks' by Philippe Kunzle

    'Reinforcement Learning: An Introduction' by Richard S. Sutton & Andrew G. Barto
    [size=9px]"This introductory textbook on reinforcement learning is targeted toward engineers and scientists in artificial intelligence, operations research, neural networks, and control systems, and we hope it will also be of interest to psychologists and neuroscientists."[/size]
    Has Russian and Japanese versions AND has an available FREE HTML copy oneline.

    Interesting Projects:

    ANNEvolve: Evolution of Artificial Neural Networks
    [size=9px]"The long term goal is to advance our level of understanding about simulated evolution as a means to configure and optimize Artificial Neural Nets (ANNs). The medium term goal is to apply our methods to a series of interesting problems."[/size]

    NERO [size=9px](Neuro-Evolving Robotic Operatives)[/size]
    [size=9px]"Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!"[/size] A really cool University made project that uses rtNEAT which is based off of the original NEAT source code.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5

    (mini)Resource center.

    :thumbup: Great links WILL!
    You forgot the link for 'Reinforcement Learning: An Introduction'.

    :think: Can it be we're the only two who will post any links?
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  6. #6

    (mini)Resource center.

    Here are my additions, some I believe may be posted, but I'm copying and pasting my AI bookmarks folder

    The Game AI Page: AI Software Solutions

    Neural Networks
    Fast Artificial Neural Network Library
    neural network software
    Instantaneously trained neural networks - Wikipedia, the free encyclopedia
    Introduction to Machine Learning
    Flocking
    riversoftavg Flocking Comps Download
    Natural Language Recog
    Computational Linguistics - The MIT Press
    WordNet - Princeton University Cognitive Science Laboratory

    More to come later as I find my other AI bookmarks . Personally FANN is a great tool to utilize, even if it was written in C .

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    (mini)Resource center.

    [quote="tanffn"]You forgot the ]

    Ok, fixed it. I had to go back to edit it once or twice, perhaps it didn't save. :roll:

    Well tanffn, looks like you and I are the 'Gurus' of the AI forums here.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8

    (mini)Resource center.

    Quote Originally Posted by WILL
    Well tanffn, looks like you and I are the 'Gurus' of the AI forums here.
    Just because you know more links doesn't make you the Gurus . I really wish I could find copies of my tutorials on AI in Delphi I'll have to keep going through my backup CD's in hopes that something comes up.

  9. #9

    (mini)Resource center.

    I'm with Jeremy here WILL, I hardly consider my self as a guru on the topic ops:

    But we are the most active in this forum
    Taking that into account and the fact that more then 60% want to enter the field, how do you think we should "push" the subject forward? Starting with a way to represent the link DB, categories, ranking, ..? :think:
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    (mini)Resource center.

    Well I was only kidding. I have much to learn on the topic myself, but as far as activeness goes, yup! We are probably the most active here as of late. Well... I'm active everywhere. :lol: But that kind of goes without saying.

    Well start studying topics and discuss them. If someone has questions then encourage them to post about them here. Just keep brainstorming and bringing ideas to the forum and it's grow and become more active.

    Thats what I suggest for all the forums, but if you want to see more AI type stuff then give it a head start yourself by putting your own knowlage and projects into it.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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