Oh ok well if you insist.

More Sites:

AIWisdom.com
This site was setup by Steve Rabin who currently works for Nintendo of America and was chief editor of the 'AI Game Programming Wisdom' series and worked on the 'Game Programming Gems' series aswell.

Game AI Page
Not a very nice looking site, but it does cataloge a TON of information.

AIGameDev.com
Support site for the book 'AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors' by Alex J. Champandard who is lead programer for a project called F.E.A.R. [size=9px](Flexible Embodied Animat aRchitecture) -- "...an open source game AI framework for creating synthetic creatures."[/size]

Books & Articles:

Training Hidden Markov Model/Artificial Neural Network (HMM/ANN) Hybrids for Automatic Speech Recognition (ASR) by John-Paul Hosom, Jacques de Villiers, Ron Cole, Mark Fanty, Johan Schalkwyk, Yonghong Yan & Wei Wei
Updated just last Feb. this year. Would be nice to see a Pascal library based on something like this.

Implementing a Blackboard-like System for Squad-Level Combat AI Part I: Introduction and Structure
Self explanitory. There sadly was no part 2. :?

'Vehicle Control with Neural Networks' by Philippe Kunzle

'Reinforcement Learning: An Introduction' by Richard S. Sutton & Andrew G. Barto
[size=9px]"This introductory textbook on reinforcement learning is targeted toward engineers and scientists in artificial intelligence, operations research, neural networks, and control systems, and we hope it will also be of interest to psychologists and neuroscientists."[/size]
Has Russian and Japanese versions AND has an available FREE HTML copy oneline.

Interesting Projects:

ANNEvolve: Evolution of Artificial Neural Networks
[size=9px]"The long term goal is to advance our level of understanding about simulated evolution as a means to configure and optimize Artificial Neural Nets (ANNs). The medium term goal is to apply our methods to a series of interesting problems."[/size]

NERO [size=9px](Neuro-Evolving Robotic Operatives)[/size]
[size=9px]"Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!"[/size] A really cool University made project that uses rtNEAT which is based off of the original NEAT source code.