Quote Originally Posted by Andreaz
Hmm, the library doesnt require eiter GLXTreem, SDL2 and glfw.pas is included in the lib folder and the dll in demo\compiled
That is odd... You might take a look at the package I uploaded and see if you can figure out why its requiring me to have those files present.

I've updated the package (and the compiled exe) to now use Lua scripting. I haven't done much except make the "Background" move, but its all working properly.

Basically I got ambitious during my lunch hour instead of waiting till I got home .

Still ALOT to do from the scripting side of things (obviously) but you can make the background move .

As an aside: Please keep method overloading to a minimum. Lua doesn't support it at all, so all overloaded methods will have to be renamed in the scripting engine, or extreme code will have to be put in place to test witch version of the method to call. If anyone knows how to use type info inside of Lazarus exe's I'd love to hear it, as it would save time in the conversions of the actual objects.