Quote Originally Posted by Andreaz
There's a spread and direction variable for just that
Yeah, but that's in the effect "template" and not the system. Say I want a meteor trail that looks the same but I want it to emit in a different direction each time. Right now there's no way I can say
[pascal]ParticleSystem.Direction := -90;[/pascal]
or
[pascal]ParticleSystem := ParticleManager.Emit('bang',x,y,angle);[/pascal]
so I can "trail" the meteor object. Or at least not that I've found. I'm still reading your source code to learn everything.

I really look forward to the next version!