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Thread: Writing a better 2D engine. (Phoenix 2D Game Engine)

  1. #191

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Remember the title of this thread, this is all about a better 2D game engine, a couple of buttons and check boxes are fine for the end users game options, as for GUI for the creation of editors etc. well allow a windowed mode and let Delphi take of the windows based GUI.

  2. #192

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Well, i'm almost done with the new version of the gui, and i must say it's vastly supperior to the old variant, so stay tuned for it
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #193

    Editors.

    Been putting alot of hours into the editors latly and decided to give a sneek preview:

    http://www.phoenixlib.net/

    Inlcuded in the rar is the Image, Animation, Particle and GUI editors, take a look if you're interested
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  4. #194

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Will Pheonix handle isometric games as well? Maybe as a future enhancement?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #195

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    I'd really love to make both the sprite engine and the planned tile engine to be able to handle both the current, rectangular perspective and an isometric one, but i havn't came up with a good way of doing it. Ideas is welcome

    I really want to make a tile engine that handles isometric as well as top-down perspective but havnt really come up with enough features to really start it.

    One more thing that i really want to improve is the collison engine, adding support for rotations, fast moving objects and collision points.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  6. #196

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    The editor download link on your page doesn't seem to be working.

    I did check those demos and I must say those are pretty incredible. I totally loved the gui interface. I was wondering though, the window in the back, displaying all the stuff that's going on in the background, can it be turned off?

  7. #197

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    [quote="Traveler"]The editor download ]
    I hate case sensive systems, it's working now Thanks

    Quote Originally Posted by Traveler
    I did check those demos and I must say those are pretty incredible. I totally loved the gui interface. I was wondering though, the window in the back, displaying all the stuff that's going on in the background, can it be turned off?
    Good to hear you like it, you've been a huge source of inspiration for me over the years

    The gui in the page is old it looks even better now What window are you talking about ? In the gui demo there's only one window, the rest is just a background image and some textout's
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  8. #198

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    What window are you talking about ?
    Ah, I understand your confusion. I actually meant the console that opens up when starting a demo. It's displaying texts about initializing the engine, loading of images and more.

  9. #199

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Oh, yes, you can just create a datamodule as the main form and ignoring the apptype console and you doesnt get the console window, good for debug through
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  10. #200

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    One additon to the above, make shure to undefine the LOG_TO_SCREEN define in phxConfig.inc if you dont have a console window
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

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