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Thread: Writing a better 2D engine. (Phoenix 2D Game Engine)

  1. #201

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Is Phoenix still being developed?
    I'm thinking of using it in one of my projects but I would like to know if there will be some new versions and updates.
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  2. #202

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Well it aint dead if it that you mean, i have some serious lack of spare time to devote to it atm through, but I always have time for support and questions about the engine
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #203

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Thanks for reply, that's good to hear (except the lack of spare time of course).
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  4. #204

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Well it aint dead if it that you mean, i have some serious lack of spare time to devote to it atm through, but I always have time for support and questions about the engine
    I'll be using Phoenix for my Multiplexity entry. Is there a version newer than Phoenix2006-11-17.rar from phoenixlib.net out there somewhere? I'll be probably doing some modifications/additions/fixes to Phoenix (some new GUI controls, some canvas drawing - line/circle/..., another texture manager, maybe DXTC for textures, ...).
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  5. #205

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Quote Originally Posted by Galfar
    I'll be using Phoenix for my Multiplexity entry. Is there a version newer than Phoenix2006-11-17.rar from phoenixlib.net out there somewhere? I'll be probably doing some modifications/additions/fixes to Phoenix (some new GUI controls, some canvas drawing - line/circle/..., another texture manager, maybe DXTC for textures, ...).
    Hey, sorry for the late reply, have been moving to a new apartment thus i've had no internet for a while.

    There's no official release since november, there's however a number of fixes done since then, for instance the canvas drawing is added already, aswell as some fixes to the gui engine, default buttons and some other stuff.

    What part of the texture management do you feel is lacking in Phoenix, exept for DXTC compression ?
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  6. #206

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Hey Andreaz!

    I have some questions regarding Phoenix. I'm a total newbe to OpenGL, I've been looking at Phoenix sources to see how to use Ogl in 2d. Phoenix turned out to be something what I've been looking for, it totally suits my needs for 2d. Now the question is, does Phoenix allow such process:

    1) do Phoenix stuff in 2d
    2) swith to 3d view by OpenGl routines
    3) do 3d OpenGL stuff (model animation)

    etc. I.e., is there a possibility of stable mixing Phoenix/OpenGL?

  7. #207

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Quote Originally Posted by godbeast
    Hey Andreaz!

    I have some questions regarding Phoenix. I'm a total newbe to OpenGL, I've been looking at Phoenix sources to see how to use Ogl in 2d. Phoenix turned out to be something what I've been looking for, it totally suits my needs for 2d. Now the question is, does Phoenix allow such process:

    1) do Phoenix stuff in 2d
    2) swith to 3d view by OpenGl routines
    3) do 3d OpenGL stuff (model animation)

    etc. I.e., is there a possibility of stable mixing Phoenix/OpenGL?
    Yeah thats's totally possible, i dont mess with OpenGL in some special way to make it 2D only, there's a setOrthoMode function in phxScreen that sets the screen to orthographic mode as default

    I have no plans right now of creating any model animation stuff myself for it but there's no problem from the phoenix point of view of implementing it. (You may wanna skip the imagelist for loading textures for the models and go via the texrure loading classes as the imagelist creates some overhead to speed up the 2D rendering that's not needed for 3D textures)
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  8. #208

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Just great, thats what I need. Phoenix seems easy to use, learing OpenGL is different, but I plan to implement model animation system myself (you will probably be faster than me).

  9. #209

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    Quote Originally Posted by Andreaz
    There's no official release since november, there's however a number of fixes done since then, for instance the canvas drawing is added already, aswell as some fixes to the gui engine, default buttons and some other stuff.
    Could you please put those new sources somewhere for download?

    Quote Originally Posted by Andreaz
    What part of the texture management do you feel is lacking in Phoenix, exept for DXTC compression ?
    I just don't want that 1MB FreeImage DLL so I will add alternative loader.
    Vampyre Imaging Library
    Earth Under Fire (PGD Big Boss 3rd place)
    Domains Of Chaos (PGD Multiplexity 5th place)

  10. #210

    Writing a better 2D engine. (Phoenix 2D Game Engine)

    My Game, "Abra Academy", done using the Phoenix Engine, was just released by BigFishGames!

    http://www.bigfishgames.com/download...emy/index.html

    I really want to thanks Andreaz for all help and support that he give me! =)

    I´have implemmented a lot of new things to Phoenix... but my code is a mess! I did see that there more people here implemmenting news things to the engine.... it would be nice to everybody that changed things, comment it and show here what was doing. What did you think?

    I would like to help any way possible!

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