Hi again.

I have a question (remember, i'm new in game development)

In "normal" game develoment, you create a directx "scene" (or opengl, SDL etc..) and then, you "paint" there.

But, in GLScene, is different? My question is about the use of visual components and a form.

A game developed in Lazarus+GLSCene would be, a TForm+TGLSceneViewer with all the components of the game? (and the code sepparated by units) or the use of differents TForm+TGLSceneViewer (plus code sepparated by units) for every "tasks" you need?

I hope i explain me correctly :?

P.D.: I think would be good for newbies like me, the source of a real game to study it in adittion with the demos (some charitable soul?) . The demos are good to see particles (for example), but is a demo. In a game you can see GLScene used in "real" project, all the components needed in a game working at the same time (fire, fog, bsp maps, models, collision, ode, particles etc... etc...)