Yea just gonna concentrate on the games I think. Here is the engine tech I made for the above mention projects. I am not sure what direction I will take it in. I can not open source it because there are some licensed tech in there and too many other dependencies of which I do not have the time to remove and fix up necessary for a proper open source release. So I will release what I have as it is as a stand-alone engine in binary format that can be used in Delphi/FreePascal. If anyone finds it useful cool... if not... cool. It's a pity that I am the only one that knows all the great stuff in this engine. I had polygon based collision detection and image auto tracing before it became well known ... almost 8-9 years ago. Ahh oh well... at least I have all the knowledge learned over the years that I can draw upon. Sigh.

http://piradyne.com/temp/piradyne_engine.zip

Peace!