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Thread: GamePascal - Cross-platform Game Development in Object Pascal

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  1. #1
    Hi, I certainly had hopes of finishing this project, but in the end there was very little interest. I even manage to get my BASIC compiler working, with a slightly more advanced IDE (multiple project support) and still little interest... at least not enough to warrant spending more time on them. I made the painful decision to press pause for the time being. I have to now refocus my efforts on working on other projects (ie the ones that will bring in actual income). It sucks.... so hard... but this is how it goes I guess. At the least I can use the tech in my own projects.

    I had ramped up with a nice server to handle the load, ecommerce etc, but for now I had to move to a cheaper hosting solution, hence gamepascal.com is currently offline as I move over everything. No point is adding to the monthly burn rate when its not being utilized. I will most likely just consolidate everything (gamepascal.com and pirabasic.com) to piradyne.com rather than maintaining separate sites... just easier for me. If in the future there is more interest maybe I can resurrect them. Who knows.

    Big shout-out and gracious thanks to the people who gave feedback, offer suggestions etc... you know who you are. Respect!
    Last edited by drezgames; 25-03-2014 at 09:20 PM.

  2. #2
    PGDCE Developer Carver413's Avatar
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    I can't imagine theres much money to be made in game engines these days. I know we all secretly wish it to be so but reality is not kind to us.

  3. #3
    So true..... so true. Not kind at all. Sigh.

  4. #4
    Quote Originally Posted by piradyne View Post
    So true..... so true. Not kind at all. Sigh.
    Better put your effort into a game rather than a game engine. IMHO a better way to earn money. (There are plenty more players than developers out there ...)
    Best regards,
    Cybermonkey

  5. #5
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by Cybermonkey View Post
    Better put your effort into a game rather than a game engine. IMHO a better way to earn money. (There are plenty more players than developers out there ...)
    I agree with this. Unity3D leads in this area, and considering you can get it for free it's hard to compete with that. And there is also the release of Unreal 4 engine for 19$ a month. And there are not that many pascal developers, or people willing to learn pascal I'm afraid. As a friend said, anyone who knows how to use a mouse makes games in Unity3D. And I've seen a fair share of pascal developers making their own tech (I'm guilty as well). In any case, whatever tech I do make I can expect only to be used by me. Think it'd be best just to build great games in pascal, with your own engine or otherwise.
    Existence is pain

  6. #6
    Quote Originally Posted by de_jean_7777 View Post
    Unity3D leads in this area, and considering you can get it for free it's hard to compete with that.
    You can start developing with Unity 3D for free but as soon as you sell enough copies of your software or earn certain amount of income you need to purchase the proffesional licence.
    https://unity3d.com/company/legal/eula
    So you can't actually say it is for free but it doesen't present you with initial expenses just to start developing with it as many other game engines do.

  7. #7
    Yea just gonna concentrate on the games I think. Here is the engine tech I made for the above mention projects. I am not sure what direction I will take it in. I can not open source it because there are some licensed tech in there and too many other dependencies of which I do not have the time to remove and fix up necessary for a proper open source release. So I will release what I have as it is as a stand-alone engine in binary format that can be used in Delphi/FreePascal. If anyone finds it useful cool... if not... cool. It's a pity that I am the only one that knows all the great stuff in this engine. I had polygon based collision detection and image auto tracing before it became well known ... almost 8-9 years ago. Ahh oh well... at least I have all the knowledge learned over the years that I can draw upon. Sigh.

    http://piradyne.com/temp/piradyne_engine.zip

    Peace!

  8. #8
    Quote Originally Posted by Carver413 View Post
    I can't imagine theres much money to be made in game engines these days. I know we all secretly wish it to be so but reality is not kind to us.
    The problem is that there are already a few nice and considerably cheap game engines like Unity out there. But unfortunately most of them are made to be used with other programming languages.
    And since Objective Pascal is not so popular for game development there is also lower demmand for game engines made for it.

    Now I would be interested in using of already made Pascal based game engine but I have realized that I still have to learn quite a few things about game development.

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