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Thread: GamePascal - Cross-platform Game Development in Object Pascal

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  1. #1
    PGD Staff / News Reporter phibermon's Avatar
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    That's a great idea, I think that your approach with the 3rd party compiler would suit that well. I'm using PascalScript quite a lot atm, objects in my scene graph get registered by name in the VM as the correct class.

    I combine this with a flag on objects stating if they were created at design time or during execution allowing you to create scripts that spawn objects but still return to the design state when you click stop
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  2. #2
    When you talk about what game engine is you also need to take into account of what kinda game you wanna make. For instance:
    Text based game game engine would require next:
    - keyboard handling to alow player to type in commands
    - command parsing so that proper method is executed based on inputed command
    - ingame object storage
    - ingame event handling
    And that is it. A fully capable text based game engine.
    For a point and click adventure you would need game engine which would add athleast 2D graphics rendering and some sound support to the above.

    You see the definition of when bunch of frameworks become game engine largely depends on what kind of a game you wanna make with it.

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